static int SetEventHandle(IntPtr L) { int count = LuaDLL.lua_gettop(L); if (LuaScriptMgr.CheckTypes(L, 1, typeof(UIEventListener), typeof(int), typeof(UtilCommon.OnTouchEventHandle)) && LuaScriptMgr.CheckParamsType(L, typeof(object), 4, count - 3)) { UIEventListener obj = (UIEventListener)LuaScriptMgr.GetUnityObjectSelf(L, 1, "UIEventListener"); int arg0 = (int)LuaDLL.lua_tonumber(L, 2); UtilCommon.OnTouchEventHandle arg1 = null; LuaTypes funcType3 = LuaDLL.lua_type(L, 3); if (funcType3 != LuaTypes.LUA_TFUNCTION) { arg1 = (UtilCommon.OnTouchEventHandle)LuaScriptMgr.GetLuaObject(L, 3); } else { LuaFunction func = LuaScriptMgr.GetLuaFunction(L, 3); arg1 = (param0, param1, param2) => { int top = func.BeginPCall(); LuaScriptMgr.Push(L, param0); LuaScriptMgr.PushVarObject(L, param1); LuaScriptMgr.PushArray(L, param2); func.PCall(top, 3); func.EndPCall(top); }; } object[] objs2 = LuaScriptMgr.GetParamsObject(L, 4, count - 3); obj.SetEventHandle(arg0, arg1, objs2); return(0); } else if (LuaScriptMgr.CheckTypes(L, 1, typeof(UIEventListener), typeof(EnumTouchEventType), typeof(UtilCommon.OnTouchEventHandle)) && LuaScriptMgr.CheckParamsType(L, typeof(object), 4, count - 3)) { UIEventListener obj = (UIEventListener)LuaScriptMgr.GetUnityObjectSelf(L, 1, "UIEventListener"); EnumTouchEventType arg0 = (EnumTouchEventType)LuaScriptMgr.GetLuaObject(L, 2); UtilCommon.OnTouchEventHandle arg1 = null; LuaTypes funcType3 = LuaDLL.lua_type(L, 3); if (funcType3 != LuaTypes.LUA_TFUNCTION) { arg1 = (UtilCommon.OnTouchEventHandle)LuaScriptMgr.GetLuaObject(L, 3); } else { LuaFunction func = LuaScriptMgr.GetLuaFunction(L, 3); arg1 = (param0, param1, param2) => { int top = func.BeginPCall(); LuaScriptMgr.Push(L, param0); LuaScriptMgr.PushVarObject(L, param1); LuaScriptMgr.PushArray(L, param2); func.PCall(top, 3); func.EndPCall(top); }; } object[] objs2 = LuaScriptMgr.GetParamsObject(L, 4, count - 3); obj.SetEventHandle(arg0, arg1, objs2); return(0); } else { LuaDLL.luaL_error(L, "invalid arguments to method: UIEventListener.SetEventHandle"); } return(0); }