protected override void Awake() { base.Awake(); screenSupervisor = FindObjectOfType <ScreenSupervisor>(); if (!screenSupervisor) { Debug.LogWarning("There are no 'Screen Supervisors' in the scene.", gameObject); } appAlertDispatcher = new AppAlertDispatcher(customAlertAdapter); backgroundBlockerAnimation?.SetUp(); }
protected virtual void Awake() { uiAnimation = GetComponent <UIAnimation>(); uiAnimation.SetUp(); }