private void diploEnterTop() { foreach (Graphic graphic in diploReact) { diplomacyResize = UIAnimator.Scale (DiplomacyTab.GetComponent <RectTransform>(), new Vector3(0, 0, 0), new Vector3(1, 1, 1), 0.1f); diplomacyFade = UIAnimator.ChangeColor(graphic, new Color(1, 1, 1, 0), new Color(1, 1, 1, 1), 1.2f); diplomacyResize.SetDelay(0f); diplomacyResize.Play(); diplomacyFade.Play(); } }
private void EditorUpdate() { float deltaTime = (Time.deltaTime > 0.3f) ? 1 / 60f : (Time.deltaTime == 0.0f) ? 1 / 60f : Time.deltaTime; if (graphicAnimation) { EditorUtility.SetDirty(image); } if (!uiAnimation.Update(deltaTime)) { uiAnimation.SetDelay(delay); uiAnimation.Update(0); // The LOOP can cause unexpected behaviour during Edit Mode. Use with caution. //if (loop == Loop.NONE) EditorApplication.update = null; //else //uiAnimation.OnFinish(); } }