// Start is called before the first frame update void Start() { rb = GetComponent <Rigidbody2D>(); ts = GetComponent <Transform>(); turret = GetComponent <TurretTracking>(); rb.gravityScale = 0f; moveRight = false; moveUp = false; started = false; }
void Start() { turretAI = gameObject.GetComponentInParent <TurretTracking>(); }