// Start is called before the first frame update
 void Start()
 {
     rb              = GetComponent <Rigidbody2D>();
     ts              = GetComponent <Transform>();
     turret          = GetComponent <TurretTracking>();
     rb.gravityScale = 0f;
     moveRight       = false;
     moveUp          = false;
     started         = false;
 }
Esempio n. 2
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 void Start()
 {
     turretAI = gameObject.GetComponentInParent <TurretTracking>();
 }