void TriggerAction() { TurnOnGlow(); if (gearTrigger == true) { gameManager.PlayGearItems(); } else if (forwardTriggerPink == true) { gameManager.ForwardPink(); } else if (rightTriggerPink == true) { gameManager.RotateRightPink(); } else if (leftTriggerPink == true) { gameManager.RotateLeftPink(); } else if (wheelTriggerPink == true) { gameManager.GetComponent <TurnManagerScript> ().FillPinkColorArray(); } else if (napTriggerPink == true) { gameManager.Nap(); } else if (forwardTriggerBlue == true) { gameManager.ForwardBlue(); } else if (rightTriggerBlue == true) { gameManager.RotateRightBlue(); } else if (leftTriggerBlue == true) { gameManager.RotateLeftBlue(); } else if (wheelTriggerBlue == true) { gameManager.GetComponent <TurnManagerScript> ().FillBlueColorArray(); } else if (napTriggerBlue == true) { gameManager.Nap(); } }