public void Init() { _WeaponRotateScript = GetComponent<WeaponRotate>(); _DistanceForShooting = _WeaponRotateScript._Sphere.radius; if (transform.CompareTag("Player")) { player = true; } try { _Weapon = transform.SearchChildWithTag("Weapon"); _Barrel = _Weapon.SearchChildWithTag("Barrel"); } catch { Debug.Log("Weapon don't finded!"); } }