public static Vector3 AddLocalScale(this Transform transform, ExtensionUtils.Axis iaxis, float fscale) { switch (iaxis) { case ExtensionUtils.Axis.AxisX: TransformExtensionMethods._vVec.Set(fscale, 0f, 0f); break; case ExtensionUtils.Axis.AxisY: TransformExtensionMethods._vVec.Set(0f, fscale, 0f); break; case ExtensionUtils.Axis.AxisZ: TransformExtensionMethods._vVec.Set(0f, 0f, fscale); break; case ExtensionUtils.Axis.AxisAll: TransformExtensionMethods._vVec.Set(fscale, fscale, fscale); break; default: TransformExtensionMethods._vVec = transform.get_localScale(); break; } return(transform.AddLocalScale(TransformExtensionMethods._vVec)); }
IEnumerator BackSceneChange(int sceneNo) { float speed = 50.0f; float scale = 0.015f; float minScale = 0.9f; Transform scene = SceneList[this.sceneNo].transform; Transform nextScene = SceneList[sceneNo].transform; nextScene.SetLocalScale(minScale); nextScene.position = screenSize.Mul((Vector3.one - nextScene.localScale) / 2); nextScene.AddPositionX(-screenSize.x); while (scene.localScale.x > minScale) { scene.AddLocalScale(-scale); scene.position = screenSize.Mul((Vector3.one - scene.localScale) / 2); yield return(new WaitForEndOfFrame()); } scene.SetLocalScale(minScale); while (true) { scene.position += Vector3.right * speed; nextScene.position += Vector3.right * speed; if (scene.position.x >= Screen.width - screenSize.x * (1 - scene.localScale.x) / 2) { break; } yield return(new WaitForEndOfFrame()); } nextScene.position = screenSize.Mul((Vector3.one - scene.localScale) / 2); yield return(new WaitForSeconds(0.15f)); while (nextScene.localScale.x < 1.0f) { nextScene.AddLocalScale(scale); nextScene.position = screenSize.Mul((Vector3.one - nextScene.localScale) / 2); yield return(new WaitForEndOfFrame()); } nextScene.localScale = Vector3.one; nextScene.position = Vector3.zero; Debug.Log("SceneChange Success"); this.sceneNo = sceneNo; scene.gameObject.SetActive(false); loadCompliteFlg = false; yield return(null); }
public static Vector3 AddLocalScaleZ(this Transform transform, float fz) { return(transform.AddLocalScale(0f, 0f, fz)); }
public static Vector3 AddLocalScaleY(this Transform transform, float fy) { return(transform.AddLocalScale(0f, fy, 0f)); }
public static Vector3 AddLocalScaleX(this Transform transform, float fx) { return(transform.AddLocalScale(fx, 0f, 0f)); }
public static Vector3 AddLocalScale(this Transform transform, Vector3 vscale) { return(transform.AddLocalScale(vscale.x, vscale.y, vscale.z)); }
/// <summary> /// /// </summary> /// <param name="value"></param> public static void AddLocalScaleZ(this Transform trans, float value) { trans.AddLocalScale(0, 0, value); }
/// <summary> /// /// </summary> /// <param name="value"></param> public static void AddLocalScaleX(this Transform trans, float value) { trans.AddLocalScale(value, 0, 0); }
public static void AddLocalScale(this Transform transform, Vector3 vec) { transform.AddLocalScale(vec.x, vec.y, vec.z); }