private void SetupLevel(Transform[] trs) { try { var level = new GameObject("level").transform; foreach (var a in FindObjectsOfType<Transform>().Where(b => trs.All(a => a != b))) { if (a.parent == null) a.parent = level; if (a.gameObject.layer > 7 || a.gameObject.layer == 0) a.gameObject.layer = Layer.level; a.gameObject.tag = "Untagged"; if (a.rigidbody || a.light && a.light.type == LightType.Directional || a.camera || a.name.ToLower() == "collision_wall") Destroy(a.gameObject); if (a.GetComponent<Terrain>()) { a.gameObject.layer = Layer.terrain; a.gameObject.name = "Terrain"; //terrain = a.GetComponent<Terrain>(); } //else if (a.childCount == 0 && a.collider && (!a.renderer || !a.renderer.enabled) && !a.GetComponent<Terrain>()) // Destroy(a.gameObject); //foreach (var b in a.GetComponentsInChildren<Collider>()) // b.sharedMaterial = ph; } //foreach (var a in FindObjectsOfType<Camera>()) // Destroy(a.gameObject); } catch (Exception e) { Debug.LogError(e); } }