/// <summary> /// 加载船的画布表现 /// </summary> public static void LoadShipCanvans(int shipDesignID) { Transform parent = GetLifeMBornNode(true); if (parent != null) { GameObjectLoader.LoadPath("Prefabs/Others/", "PlaneCollider", parent); Int2 n2Pos = new Int2(0, 0); Int2 nEndPos = GetEndPosByShape(shipDesignID); string [] ShapeList = GetDesignShape(shipDesignID); if (ShapeList == null || ShapeList.Length != nEndPos.Layer) { NGUIUtil.DebugLog(" low version"); return; } RoomMap.RealMapSize = nEndPos; for (n2Pos.Layer = RoomMap.Mapv2Start.Layer; n2Pos.Layer < nEndPos.Layer; n2Pos.Layer++) { for (n2Pos.Unit = RoomMap.Mapv2Start.Unit; n2Pos.Unit < nEndPos.Unit; n2Pos.Unit++) { if (ShapeList.Length > 0 && ShapeList.Length <= nEndPos.Layer && ShapeList[n2Pos.Layer].Length <= nEndPos.Unit) { bool bDeck = CheckIsDeckGrid(ShapeList, n2Pos.Layer, n2Pos.Unit); if (ShapeList[n2Pos.Layer][n2Pos.Unit] == '0' && !bDeck) { continue; } } GameObject go = GameObjectLoader.LoadPath("Prefabs/Others/", "CanvasUnitBG", parent); go.name = string.Format("[{0},{1}]", n2Pos.Layer, n2Pos.Unit); go.transform.localPosition = new Vector3(3.0f * n2Pos.Unit, (3.0f + 0.3f) * n2Pos.Layer, 8.1f); CanvasUnitBG bk = go.GetComponent <CanvasUnitBG>(); if (bk != null) { TouchMoveManager.JoinCanvasUnitBk(n2Pos, bk); } } } } TouchMoveManager.SetAllGridBgStates(CanvasUnitState.Normal); TouchMoveManager.ShowCanvas(true); Vector3 pos = MainCameraM.GetDiffenceDisignCameraPos(); MainCameraM.s_Instance.SetCameraLimitParam(MainCameraM.s_reaLimitPyramidBoatView); MainCameraM.s_Instance.AutoMoveTo(pos, 0f); }