public void LoadCanvasBox() { CanvasUnitBG unitBg = TouchMoveManager.GetCanvasUnitBG(Int2.zero); if (unitBg) { m_GoCanvasBox = GameObjectLoader.LoadPath("Prefabs/Others/", "CanvasBox", WndManager.GetWndRoot().transform); Vector3 worldPos = unitBg.transform.position; NGUIUtil.Set3DUIPos(m_GoCanvasBox, worldPos); } }