void SaveSuccecd() { TouchMoveManager.ShowCanvas(false); MainCameraM.s_Instance.ResetCameraDataByHaven(); MainCameraM.s_Instance.EnableOthOn(false); MainCameraM.s_Instance.SetCameraLimitParam(MainCameraM.s_reaLimitPyramidHavenView); MainCameraM.s_Instance.AutoMoveTo(MainCameraM.s_vHavenViewBoatviewCamPos, 0.3f); MainCameraM.s_Instance.EnableDrag(false); Life.Environment = LifeEnvironment.View; PutCanvasM.PutDownNewBuild(); TouchMoveManager.DoTransgatePoint(); m_IsSaving = true; if (MyHead.BtnReturn) { MyHead.BtnReturn.gameObject.SetActive(false); } if (MyHead.BtnNext) { MyHead.BtnNext.gameObject.SetActive(false); } CangKuWnd wnd = WndManager.FindDialog <CangKuWnd>(); if (wnd) { wnd.gameObject.SetActive(false); } PutCanvasM.CanOperate = false; PutCanvasM.ShowRoomGridUI(false); TouchMoveManager.SetCurTouchMove(null); MainCameraM.s_Instance.EnableDrag(false); ShipPlan P = ShipPlanDC.GetCurShipPlan(); P.CreateCanvans(); GenerateShip.GenerateShipsWithAni(); }
/// <summary> /// 销毁整个对象。 /// </summary> public void DestroyShipBuild() { PutERR Err = PutERR.ERR_NORMAL; if (PutCanvasM.CheckCanRemove(m_Core, ref Err) == false) { if (Err == PutERR.ERR_NOLink) { NGUIUtil.ShowTipWndByKey("88800009", 1.0f); } else if (Err == PutERR.ERR_HaveChild) { NGUIUtil.ShowTipWndByKey("88800010", 1.0f); } else { NGUIUtil.ShowTipWndByKey("88800011", 1.0f); } return; } if (m_Core.m_type == ShipBuildType.BuildStair) { //导致楼梯不删除的原因 BuildProperty building = GetComponent <BuildProperty>(); if (building != null) { GameObject skin = building.m_goAllBodySkin[0]; if (skin != null) { GameObjectActionExcute gae = skin.AddComponent <GameObjectActionExcute>(); GameObjectActionColorFade fade = new GameObjectActionColorFade(false, 1f); fade.m_complete = DeleteStair;//删除楼梯表现回调 gae.AddAction(fade); } } } if (m_Building != null) { if (m_Core.Data.IsGoldBuild()) { NGUIUtil.ShowTipWndByKey("88800012", 1.0f); return; } } MoveWithRoom(MyCore()); TouchMoveManager.DeleteShipBuild(m_Core); CangKuWnd wnd = WndManager.GetDialog <CangKuWnd>(); PutCanvasM.RemoveBuildRoom(m_Core); CreateStair(m_Core); GenerateDeck(); TouchMoveManager.DoTransgatePoint(); if (m_tTarget != null) { if (m_Core.m_type != ShipBuildType.BuildStair) { FlyToCangKuDelete(m_tTarget.gameObject, false); if (wnd) { wnd.RefreshTrapUI(); } } } //Destroy(GoClickBuildBtns); }