private void GraphicsSet_SelectionChanged(object sender, SelectionChangedEventArgs e) { _world.TileTableIndex = int.Parse(GraphicsSet.SelectedValue.ToString()); _graphicsAccessor.SetBottomTable(_graphicsService.GetTileSection(_world.TileTableIndex)); TileSelector.Update(); Update(); }
private void _graphicsService_GraphicsUpdated() { _graphicsAccessor.SetTopTable(_graphicsService.GetTileSection(_world.AnimationTileTableIndex)); _graphicsAccessor.SetBottomTable(_graphicsService.GetTileSection(_world.TileTableIndex)); TileSelector.Update(); Update(); }
private void PaletteIndex_SelectionChanged(object sender, SelectionChangedEventArgs e) { if (PaletteIndex.SelectedItem != null) { _world.PaletteId = ((Palette)PaletteIndex.SelectedItem).Id; Palette palette = _palettesService.GetPalette(_world.PaletteId); _worldRenderer.Update(palette: palette); TileSelector.Update(palette: palette); Update(); } }
private void _palettesService_PalettesChanged() { PaletteIndex.ItemsSource = _palettesService.GetPalettes(); if (PaletteIndex.SelectedItem == null) { PaletteIndex.SelectedIndex = 0; } else { _worldRenderer.Update(palette: (Palette)PaletteIndex.SelectedItem); TileSelector.Update(palette: (Palette)PaletteIndex.SelectedItem); Update(); } }
public void Update(GameTime gameTime) { currentMousePosition = camera.CurrentMousePosition; Vector2 previousMousePosition = camera.PreviousMousePosition; mouseTravel = currentMousePosition - previousMousePosition; // Update all DrawingArea components. camera.Update(); tileSelector.Update(!tileSelection.Hidden, tileSelection.IsHoveredByMouse, tileDrawer.DrawTileSelectionCurrentTileOnMouse, tileMover.MovingSelectedTilesWithMouse, tiles, currentMousePosition, gameTime); tileMover.Update(!tileSelection.Hidden, tileSelection.IsHoveredByMouse, tileSelector.SelectionBoxHasStartPoint, false, tileSelector.SelectedTiles, tiles, ref tileSelector.SelectedTilesMinimalBoundingBox, currentMousePosition, mouseTravel, gameTime, grid, tileHistory); tileDrawer.Update(tileSelection.CurrentTile, !tileSelection.IsHoveredByMouse, tileSelection.Hidden, tiles, tileSelector.SelectedTiles, currentMousePosition, ref tileSelector.SelectedTilesMinimalBoundingBox, grid, tileHistory); grid.Update(); tileHistory.Update(tiles); }
private void ShowInteraction_Click(object sender, RoutedEventArgs e) { TileSelector.Update(withMapInteractionOverlay: ShowInteraction.IsChecked.Value); Update(); }
private void _tileService_TileSetUpdated(int index, TileSet tileSet) { Update(); TileSelector.Update(_tileSet); }