private void FillTileChest() { List <ResourceModel> resources = new List <ResourceModel>(); resources.Add(new ResourceModel(ResourceTypesEnum.Chest, 1)); tile.FillResources(resources); Action <Vector2> callBack = SetChestRandomPosition; dispatcher.Dispatch(RootEvents.E_PlayerPositionGet, callBack); }
private void GetResourcesCallBack(List <ResourceModel> resources) { tile.FillResources(resources); SetTileToWorld(tile); }