Пример #1
0
    private void FillTileChest()
    {
        List <ResourceModel> resources = new List <ResourceModel>();

        resources.Add(new ResourceModel(ResourceTypesEnum.Chest, 1));

        tile.FillResources(resources);

        Action <Vector2> callBack = SetChestRandomPosition;

        dispatcher.Dispatch(RootEvents.E_PlayerPositionGet, callBack);
    }
Пример #2
0
    private void GetResourcesCallBack(List <ResourceModel> resources)
    {
        tile.FillResources(resources);

        SetTileToWorld(tile);
    }