// Function from file: gygax.dm public Obj_Mecha_Combat_Gygax_Dark_Loaded(dynamic loc = null) : base((object)(loc)) { Obj_Item_MechaParts_MechaEquipment ME = null; // Warning: Super call was HERE! If anything above HERE is needed by the super call, it might break!; ME = new Obj_Item_MechaParts_MechaEquipment_Weapon_Ballistic_Carbine(); ME.attach(this); ME = new Obj_Item_MechaParts_MechaEquipment_Weapon_Ballistic_Launcher_Flashbang(); ME.attach(this); ME = new Obj_Item_MechaParts_MechaEquipment_Teleporter(); ME.attach(this); ME = new Obj_Item_MechaParts_MechaEquipment_TeslaEnergyRelay(); ME.attach(this); return; }
// Function from file: marauder.dm public Obj_Mecha_Combat_Marauder_Loaded(dynamic loc = null) : base((object)(loc)) { Obj_Item_MechaParts_MechaEquipment ME = null; // Warning: Super call was HERE! If anything above HERE is needed by the super call, it might break!; ME = new Obj_Item_MechaParts_MechaEquipment_Weapon_Energy_Pulse(this); ME.attach(this); ME = new Obj_Item_MechaParts_MechaEquipment_Weapon_Ballistic_Launcher_MissileRack(this); ME.attach(this); ME = new Obj_Item_MechaParts_MechaEquipment_TeslaEnergyRelay(this); ME.attach(this); ME = new Obj_Item_MechaParts_MechaEquipment_AntiprojArmorBooster(this); ME.attach(this); return; }