コード例 #1
0
ファイル: TileBaseController.cs プロジェクト: JordanTama/GDS2
    private void Update()
    {
        // This can all be moved into some MouseMoved function later on
        if (tileManager.CurrentTile == gameObject)
        {
            ShaderLocalTime += Time.deltaTime * 3;
            Shader.SetGlobalFloat("LocalTime", ShaderLocalTime);


            if (Vector3.Distance(startMousePos, cameraManager.worldSpaceMousePos) > (_tileSize * TILE_DIST_CHECK) && !tweening)
            {
                if (_isFixed)
                {
                    tileManager.CantMoveTile();
                    return;
                }
                var dir = (cameraManager.worldSpaceMousePos - startMousePos).normalized;
                //newPos += (dir.normalized);
                if (CheckDot(dir))
                {
                    if (CheckAdjacent(dir))
                    {
                        transform.DOMove((transform.position + (dir * _tileSize)).RoundToNearest(_tileSize), TILE_MOVE_SPEED)
                        .OnStart(() =>
                        {
                            tweening = true;
                            tileManager.TileMoving();
                        })
                        .OnComplete(() =>
                        {
                            startMousePos = cameraManager.worldSpaceMousePos;
                            tweening      = false;
                            tileManager.NewTilePosition();
                        });
                    }
                }
            }
        }
    }