public LevelManagerr(ContentManager content) { TileManager = new TileManager(content, 32, 32); TileManager.AddBackground("Images/Bgs/bg1"); TileManager.AddTileType('G', "Images/Tiles/ground", CollisionType.Full); TileManager.AddTileType('^', "Images/Obstacles/thorns", CollisionType.PerPixelCollision); }