コード例 #1
0
    /** Configures and syncs properties required on a state change */
    void SyncState()
    {
        if (WorldState.ball != currentState)
        {
            currentState = WorldState.ball;

            switch (currentState)
            {
            case BallState.Air:
                var velocity = Mathf.Max((transform.position - target.position).magnitude, 20);
                steering          = new Steering();
                steering.velocity = Throwing.Velocity(transform.position, target.position + new Vector3(0, BallController.floorHeight, 0), velocity, gravity);
                break;
            }
        }
    }