private void OnTriggerEnter2D(Collider2D collision) { if (collision.CompareTag("Player")) { Destroy(gameObject); throwclass.RemoveCooldown(); } if (collision.CompareTag("Ground")) { Instantiate(impact, transform.position, Quaternion.identity); rb.velocity = (GameObject.Find("Character").transform.position - transform.position).normalized * speed; } if (collision.tag.Equals("Boss")) { Boss_Health health = collision.GetComponent <Boss_Health>(); health.GetDamage(30, true, 5); } }