void Update() { if (Input.GetKeyDown(KeyCode.Space) && _bowlingBall != null) { _bowlingBall.Throw(); _bowlingBall = null; _ballsThrown++; } HitPins(); if (_isBowling) { _camera.transform.position = Vector3.Lerp(_camera.transform.position, _bowlingPov.position, 10 * Time.deltaTime); _camera.transform.rotation = Quaternion.Lerp(_camera.transform.rotation, _bowlingPov.rotation, 10 * Time.deltaTime); } }