public override void Draw(SpriteBatch spriteBatch) { spriteBatch.Draw(TextureLibrary.GetTexture(textureId), new Rectangle(0, 0, 800, 480), Color.White); if (isFading) { if (textFade - fadeSpeed <= 0) { textFade = 0; isFading = false; } else { textFade -= fadeSpeed; } } else { if (textFade + fadeSpeed >= 255) { textFade = 255; isFading = true; } else { textFade += fadeSpeed; } } spriteBatch.DrawString(TextureLibrary.GetFont(FONT_ID.TAPTOGO), "Tap to continue.", tapToGoPosition, new Color(0, 0, 0, (byte)textFade)); }
public Player() { texture = TextureLibrary.GetTexture("Player"); speed = 600; rectangle = texture.Bounds; inventory = new Inventory(); }
public Missile(Vector2 aDirection, Vector2 aPosition, float aDamage, float aSpeed, GameObject aShooter) : base(TextureLibrary.GetTexture("Missile"), new Rectangle(aPosition.ToPoint(), new Point(100, 100))) { myDirection = aDirection; myDamage = aDamage; myShooter = aShooter; mySpeed = aSpeed; myTarget = (BaseEnemy)Game1.myObjects.Where(x => x is BaseEnemy).FirstOrDefault(); }
public Bullet(Vector2 aDirection, Vector2 aPosition, float aDamage, float aSpeed, GameObject aShooter) : base(TextureLibrary.GetTexture("Bullet"), new Rectangle(aPosition.ToPoint(), new Point(25, 25))) { myDirection = aDirection; myDamage = aDamage; myShooter = aShooter; mySpeed = aSpeed; mySound = SoundLibrary.GetSound("Shoot"); }
private void RenderSprite(Sprite sprite, Camera camera) { textureLibrary.GetTexture(sprite.Texture).Use(); textureLibrary.GetPrimitive(sprite.Texture).Use(); var model = Matrix4.Identity; model *= Matrix4.CreateRotationZ(sprite.Angle); model *= Matrix4.CreateTranslation(sprite.Position); shader.SetMatrix4("model", model); shader.SetMatrix4("view", camera.GetViewMatrix()); shader.SetMatrix4("projection", camera.GetProjectionMatrix()); GL.DrawElements(PrimitiveType.Triangles, textureLibrary.IndicesLength, DrawElementsType.UnsignedInt, 0); GL.BindTexture(TextureTarget.Texture2D, 0); GL.BindVertexArray(0); }
/// <summary> /// Called every draw loop from the GameEngine. /// </summary> /// <param name="spriteBatch"></param> public override void Draw(SpriteBatch spriteBatch) { spriteBatch.Draw(TextureLibrary.GetTexture(MEDIA_ID.MAP_0), new Vector2(0, 0), Color.White); if (selectedTile.X >= 0 && selectedTile.Y >= 0) { spriteBatch.Draw(TextureLibrary.GetTexture(MEDIA_ID.TILE_SELCT), new Vector2(selectedTile.X * TileDimensions.X, selectedTile.Y * TileDimensions.Y), Color.White); } // Draw all creeps. foreach (Creep c in creeps) { if (0 != c.Rotation) { spriteBatch.Draw(TextureLibrary.GetTexture(c.TextureID), new Vector2(c.Position.X + (int)c.GetStat(CreepStats.Width) / 2, c.Position.Y + (int)c.GetStat(CreepStats.Height) / 2), new Rectangle(0, 0, c.GetStat(CreepStats.Width), c.GetStat(CreepStats.Height)), Color.White, Calculator.ToRadians(c.Rotation), new Vector2(c.GetStat(CreepStats.Width) / 2, c.GetStat(CreepStats.Height) / 2), 1, SpriteEffects.None, 0); } else { spriteBatch.Draw(TextureLibrary.GetTexture(c.TextureID), c.Position, Color.White); } } foreach (Tower t in towers.Values) { spriteBatch.Draw(TextureLibrary.GetTexture(t.TextureID), t.Position, new Rectangle((t.Level <= 4 ? t.Level : 4) * (int)TileDimensions.X, 0, (int)TileDimensions.X, (int)TileDimensions.Y), Color.White); } foreach (Projectile p in projectileManager.Projectiles) { if (0 != p.Rotation) { spriteBatch.Draw(TextureLibrary.GetTexture(p.TextureID), new Vector2(p.Position.X + (int)ProjectileDefinitions.ProjectileStats[p.type].Width / 2, p.Position.Y + (int)ProjectileDefinitions.ProjectileStats[p.type].Height / 2), new Rectangle(0, 0, ProjectileDefinitions.ProjectileStats[p.type].Width + 12, ProjectileDefinitions.ProjectileStats[p.type].Height + 12), Color.White, Calculator.ToRadians(p.Rotation), new Vector2(ProjectileDefinitions.ProjectileStats[p.type].Width / 2, ProjectileDefinitions.ProjectileStats[p.type].Height / 2), 1, SpriteEffects.None, 0); } else { spriteBatch.Draw(TextureLibrary.GetTexture(p.TextureID), p.Position, p.AnimationSource, Color.White); } } spriteBatch.Draw(TextureLibrary.GetTexture(MEDIA_ID.MENU_TOP), new Rectangle(0, 0, 800, 20), Color.White); spriteBatch.Draw(TextureLibrary.GetTexture(MEDIA_ID.MENU_LEFT), new Rectangle(0, 0, 144, 480), Color.White); SpriteFont font = TextureLibrary.GetFont(FONT_ID.HUDINFO); spriteBatch.DrawString(font, "Level: " + (1 + waveManager.BonusWave), new Vector2(125, 0), Color.LightGreen); spriteBatch.DrawString(font, "Cash: " + CurrentPlayer.Moneys, new Vector2(250, 0), Color.LightGreen); spriteBatch.DrawString(font, "Lives: " + CurrentPlayer.Lives, new Vector2(375, 0), Color.LightGreen); spriteBatch.DrawString(font, "Score: " + CurrentPlayer.Score, new Vector2(500, 0), Color.LightGreen); if (towers.ContainsKey(selectedTile)) { spriteBatch.Draw(TextureLibrary.GetButtonTexture(BUTTON_MEDIA_ID.UPGRADE), new Rectangle(5, 20, 94, 90), Color.White); DrawUpgradeStuff(spriteBatch); } else { spriteBatch.Draw(TextureLibrary.GetButtonTexture(BUTTON_MEDIA_ID.TEACHER), new Rectangle(5, 20, 94, 90), Color.White); spriteBatch.Draw(TextureLibrary.GetButtonTexture(BUTTON_MEDIA_ID.LAWYER), new Rectangle(5, 120, 94, 90), Color.White); spriteBatch.Draw(TextureLibrary.GetButtonTexture(BUTTON_MEDIA_ID.JUDGE), new Rectangle(5, 220, 94, 90), Color.White); } }
public Sword(Point position) { texture = TextureLibrary.GetTexture("Sword"); rectangle = new Rectangle(position, new Point(100, 10)); }
public EnemyShipBeta(Point aPosition) : base(TextureLibrary.GetTexture("EnemyShip"), new Rectangle(aPosition.X, aPosition.Y, 64, 48), 30, 75) { AccessSpeed = 150; }
public HealthPotion(Point position) { texture = TextureLibrary.GetTexture("HealthPotion"); rectangle = new Rectangle(position, new Point(50, 50)); }
public EnemyBossMinion(Point aPosition) : base(TextureLibrary.GetTexture("EnemyMinion"), new Rectangle(aPosition.X, aPosition.Y, 40, 30), 20, 10) { AccessSpeed = 400; mySound = SoundLibrary.GetSound("Bee"); }
public EnemyShipAlpha(Point aPosition) : base(TextureLibrary.GetTexture("EnemyShip"), new Rectangle(aPosition.X, aPosition.Y, 64, 48), 40, 100) { AccessSpeed = 200; }
public MagicPotion(Point position) { texture = TextureLibrary.GetTexture("MagicPotion"); }
public GoldCoin(Point aPosition) : base(TextureLibrary.GetTexture("Coin"), new Rectangle(aPosition.X, aPosition.Y, 40, 40)) { }
public PlatinumCoin(Point aPosition) : base(TextureLibrary.GetTexture("UltraCoin"), new Rectangle(aPosition.X, aPosition.Y, 40, 40)) { }
public HealthPowerUp(Point aPosition) : base(TextureLibrary.GetTexture("HealthPowerUp"), new Rectangle(aPosition.X, aPosition.Y, 100, 100)) { }
public EnemyBoss2(Point aPosition) : base(TextureLibrary.GetTexture("EnemyShip"), new Rectangle(aPosition.X, aPosition.Y, 128, 96), 250, 1000) { AccessSpeed = 100; }
public EnemyCargoShip(Point aPosition) : base(TextureLibrary.GetTexture("EnemyCargo"), new Rectangle(aPosition.X, aPosition.Y, 64, 48), 50, 300) { AccessSpeed = 200; myPreviousPosition = AccessPosition; }
public Player() : base(TextureLibrary.GetTexture("Ship"), new Rectangle(750, 750, 100, 100), myMaxHealth) { AccessSpeed = 350; }