protected PlayerObject(TextureLibrary textureLibrary, Player owner) { TextureLibrary = textureLibrary; Texture = TextureLibrary.GetObjectTextureByType(GetType()); Owner = owner; ColorTexture = new TileColorTexture { Texture = textureLibrary.GetTileColorByType(Owner.Color), TileColor = Owner.Color }; }
public GaiaObject(TextureLibrary textureLibrary) { TextureLibrary = textureLibrary; Texture = TextureLibrary.GetObjectTextureByType(GetType()); }