public static void Draw() { Globals.TheGame.SpriteBatch.Begin(); Globals.TheGame.SpriteBatch.Draw(TextureLibrary.Get("cursor"), new Rectangle((int)m_currentTouch.X, (int)m_currentTouch.Y, 10, 10), Color.White); Globals.TheGame.SpriteBatch.End(); }
public static void Draw() { Globals.TheGame.SpriteBatch.Begin(); Globals.TheGame.SpriteBatch.Draw(TextureLibrary.Get("cursor"), new Rectangle((int)m_currentTouch.X, (int)m_currentTouch.Y, 10, 10), Color.White); Globals.TheGame.SpriteBatch.End(); }