コード例 #1
0
ファイル: GMapRoute.cs プロジェクト: Markkkkk/unit-test
        //        public virtual void OnRender(Graphics g)
        //        {
        //#if !PocketPC
        //            if (IsVisible)
        //            {
        //                if (graphicsPath != null)
        //                {
        //                    try
        //                    {
        //                       // g.SmoothingMode = SmoothingMode.HighQuality;
        //                        if (_routeStyle.Count == 0)
        //                        {
        //                            g.DrawPath(Stroke, graphicsPath);
        //                            return;
        //                        }
        //                        foreach (RouteStyle rs in _routeStyle)
        //                        {
        //                            if (rs.Name == "UpStyle")
        //                            {
        //                                updateUpPath(rs.StyleOffset);
        //                                Pen nP = new Pen(rs.RouteColor, rs.RouteWidth);
        //                                if (rs.RouteDash == DashStyle.Custom)
        //                                {
        //                                    nP.DashPattern = rs.DashPattern;
        //                                }
        //                                else
        //                                {
        //                                    nP.DashStyle = rs.RouteDash;
        //                                }
        //                                g.DrawPath(nP, graphicsStyleUpPath);
        //                            }
        //                            else if (rs.Name == "DownStyle")
        //                            {
        //                                updateDownPath(rs.StyleOffset);
        //                                Pen nP = new Pen(rs.RouteColor, rs.RouteWidth);
        //                                if (rs.RouteDash == DashStyle.Custom)
        //                                {
        //                                    nP.DashPattern = rs.DashPattern;
        //                                }
        //                                else
        //                                {
        //                                    nP.DashStyle = rs.RouteDash;
        //                                }
        //                                g.DrawPath(nP, graphicsStyleDownPath);
        //                            }
        //                            else if (rs.Name == "MiddleStyle")
        //                            {
        //                                Pen nP = new Pen(rs.RouteColor, rs.RouteWidth);
        //                                if (rs.RouteDash == DashStyle.Custom)
        //                                {
        //                                    nP.DashPattern = rs.DashPattern;
        //                                }
        //                                else
        //                                {
        //                                    nP.DashStyle = rs.RouteDash;
        //                                }
        //                                g.DrawPath(nP, graphicsPath);
        //                            }

        //                        }
        //                    }
        //                    catch
        //                    {
        //                    }

        //                }
        //            }
        //#else
        //            if (IsVisible)
        //            {
        //                Point[] pnts = new Point[LocalPoints.Count];
        //                for (int i = 0; i < LocalPoints.Count; i++)
        //                {
        //                    Point p2 = new Point((int)LocalPoints[i].X, (int)LocalPoints[i].Y);
        //                    pnts[pnts.Length - 1 - i] = p2;
        //                }

        //                if (pnts.Length > 1)
        //                {
        //                    g.DrawLines(Stroke, pnts);
        //                }
        //            }
        //#endif
        //        }
        public virtual void OnRender(Graphics g)
        {
#if !PocketPC
            if (IsVisible)
            {
                if (graphicsPath != null)
                {
                    try
                    {
                        if (_listImage.Count == 0)
                        {
                            g.DrawPath(Stroke, graphicsPath);
                        }
                        else
                        {
                            for (int i = 0; i < graphicsPath.PathPoints.Length - 1; i++)
                            {
                                TextureBrush tb = new TextureBrush(_listImage[0], WrapMode.TileFlipXY);
                                PointF       p1 = graphicsPath.PathPoints[i];
                                PointF       p2 = graphicsPath.PathPoints[i + 1];

                                if (p1.X == p2.X)
                                {
                                    tb.RotateTransform(90, MatrixOrder.Prepend);
                                }
                                else
                                {
                                    double angle = Math.Atan((p2.Y - p1.Y) / (p2.X - p1.X));
                                    float  aa    = (float)(angle * 180 / Math.PI);
                                    tb.RotateTransform(aa, MatrixOrder.Prepend);
                                }
                                Pen np = new Pen(tb, 10);
                                g.DrawLine(np, p1, p2);
                                //  g.DrawPath(np, graphicsPath);
                            }
                        }
                    }
                    catch
                    {
                    }
                }
            }
#else
            if (IsVisible)
            {
                Point[] pnts = new Point[LocalPoints.Count];
                for (int i = 0; i < LocalPoints.Count; i++)
                {
                    Point p2 = new Point((int)LocalPoints[i].X, (int)LocalPoints[i].Y);
                    pnts[pnts.Length - 1 - i] = p2;
                }

                if (pnts.Length > 1)
                {
                    g.DrawLines(Stroke, pnts);
                }
            }
#endif
        }
コード例 #2
0
        public void RotateTransform_Disposed_ThrowsArgumentException()
        {
            using (var image = new Bitmap(10, 10))
                using (var matrix = new Matrix())
                {
                    var brush = new TextureBrush(image);
                    brush.Dispose();

                    AssertExtensions.Throws <ArgumentException>(null, () => brush.RotateTransform(1));
                    AssertExtensions.Throws <ArgumentException>(null, () => brush.RotateTransform(1, MatrixOrder.Prepend));
                }
        }
コード例 #3
0
 private void label1_Paint(object sender, PaintEventArgs e)
 {
     if (this.strfilename.Trim() == "")
     {
         return;
     }
     try
     {
         Bitmap       mybitmap = new Bitmap(strfilename);
         Graphics     g        = e.Graphics;
         TextureBrush mybrush  = new TextureBrush(mybitmap);
         float        x        = (float)(numericUpDownS1.Value / 100);
         float        y        = (float)(numericUpDownS2.Value / 100);
         mybrush.ScaleTransform(x, y);
         g.FillRectangle(mybrush, 0, 0, ClientRectangle.Width, ClientRectangle.Height);
         float r = (float)(numericUpDownR1.Value);
         mybrush.RotateTransform(r);
         g.FillRectangle(mybrush, 0, 0, ClientRectangle.Width, ClientRectangle.Height);
         float tx = (float)(numericUpDownT1.Value);
         float ty = (float)(numericUpDownT2.Value);
         mybrush.TranslateTransform(tx, ty);
         g.FillRectangle(mybrush, 0, 0, ClientRectangle.Width, ClientRectangle.Height);
     }
     catch (Exception Err)
     {
         MessageBox.Show("Open File Error. ", "Informatin .", MessageBoxButtons.OK, MessageBoxIcon.Information);
     }
 }
コード例 #4
0
        private void Form1_Paint(object sender, System.Windows.Forms.PaintEventArgs e)
        {
            Graphics g = e.Graphics;

            Image        bm    = Bitmap.FromFile(@"heart.ico");
            TextureBrush brush = new TextureBrush(bm);

            Random rnd = new Random();

            g.FillRectangle(
                new LinearGradientBrush(
                    new PointF(0, 0), new PointF(Width, Height),
                    Color.Black, Color.White),
                0, 0, Width, Height);

            brush.TranslateTransform(-8, -8);
            for (int i = 0; i < 10; i++)
            {
                brush.RotateTransform(rnd.Next(360));
                g.FillRectangle(
                    brush,
                    i * 60, 0,
                    50, Height);
            }
        }
コード例 #5
0
        private void TextureBrush_Click(object sender,
                                        System.EventArgs e)
        {
            Graphics g = this.CreateGraphics();

            g.Clear(this.BackColor);
            // Create a TextureBrush object
            TextureBrush txtrBrush = new TextureBrush(
                new Bitmap("smallRoses.gif"));
            // Create a transformation matrix.
            Matrix M = new Matrix();

            // Rotate the texture image by 90 degrees.
            txtrBrush.RotateTransform(90,
                                      MatrixOrder.Prepend);
            // Translate
            M.Translate(50, 0);
            // Multiply the transformation matrix
            // of tBrush by translateMatrix.
            txtrBrush.MultiplyTransform(M);
            // Scale operation
            txtrBrush.ScaleTransform(2, 1,
                                     MatrixOrder.Prepend);
            // Fill a rectangle with texture brush
            g.FillRectangle(txtrBrush, 240, 0, 200, 200);
            // Reset transformation
            txtrBrush.ResetTransform();
            // Fill rectangle after reseting transformation
            g.FillRectangle(txtrBrush, 0, 0, 200, 200);
            // Dispose
            txtrBrush.Dispose();
            g.Dispose();
        }
コード例 #6
0
 void CreateNewTextureBrush()
 {
     brush = new TextureBrush(new Bitmap(imagePath));
     brush.RotateTransform(45);
     brush.ScaleTransform(1.5f, 1.25f);
     brush.TranslateTransform(150, 150);
 }
コード例 #7
0
        public void RotateTransform()
        {
            TextureBrush t = new TextureBrush(image);

            t.RotateTransform(90);
            float[] elements = t.Transform.Elements;
            Assert.AreEqual(0, elements[0], 0.1, "matrix.0");
            Assert.AreEqual(1, elements[1], 0.1, "matrix.1");
            Assert.AreEqual(-1, elements[2], 0.1, "matrix.2");
            Assert.AreEqual(0, elements[3], 0.1, "matrix.3");
            Assert.AreEqual(0, elements[4], 0.1, "matrix.4");
            Assert.AreEqual(0, elements[5], 0.1, "matrix.5");

            t.RotateTransform(270);
            Assert.IsTrue(t.Transform.IsIdentity, "Transform.IsIdentity");
        }
コード例 #8
0
        public override Brush GetBrush()
        {
            Brush brush = base.GetBrush();

            if (Picture == null)
            {
                return(brush);
            }
            if (Scale.X == 0 || Scale.Y == 0)
            {
                return(brush);
            }
            if (Scale.X * Picture.Width * Scale.Y * Picture.Height > 8000 * 8000)
            {
                return(brush);                                                                  // The scaled image is too large, will cause memory exceptions.
            }
            if (Picture != null)
            {
                Bitmap   scaledBitmap = new Bitmap((int)(Picture.Width * Scale.X), (int)(Picture.Height * Scale.Y));
                Graphics scb          = Graphics.FromImage(scaledBitmap);
                scb.DrawImage(Picture, new Rectangle(0, 0, scaledBitmap.Width, scaledBitmap.Height), new Rectangle(0, 0, Picture.Width, Picture.Height), GraphicsUnit.Pixel);

                TextureBrush tb = new TextureBrush(scaledBitmap, WrapMode);
                tb.RotateTransform(-Angle);
                brush = tb;
            }
            return(brush);
        }
コード例 #9
0
        private void StandardDemo1Ctl_Load(object sender, System.EventArgs e)
        {
            Stream stm = Assembly.GetExecutingAssembly().GetManifestResourceStream("DemoTreeView.images.fond1.jpg");

            Image bmp = Bitmap.FromStream(stm);


            geniusTreeView1.Header.Colonnes.Clear();
            GeniusTreeViewColonne col = geniusTreeView1.Header.Add();

            col.AllowClick = false;
            col.BackColor  = new GeniusLinearGradientBrush(Color.White, Color.LightBlue, 90);
            col.ForeColor  = new GeniusLinearGradientBrush(Color.White, Color.Black, 90);
            col.Font       = new Font("Tahoma", 13, FontStyle.Bold | FontStyle.Italic);
            col.Text       = "Image file name";
            col.Width      = 218;
            col            = geniusTreeView1.Header.Add();
            col.AllowClick = false;
            col.Text       = "Thumbnail";
            col.Width      = 160;
            col            = geniusTreeView1.Header.Add();
            col.AllowClick = false;
            col.Text       = "Properties";
            col.Width      = 120;
            TextureBrush br = new TextureBrush(bmp, WrapMode.Tile);

            br.RotateTransform(25);
            //br.ScaleTransform(2,2,MatrixOrder.Append);
            col.BackColor = new GeniusLinearGradientBrush(br);
            geniusTreeView1.DefaultNodeHeight      = 32;
            geniusTreeView1.Colors.GridLinesColor  = new Pen(Color.LightGray, 1);
            geniusTreeView1.Header.MainColumnIndex = 0;
        }
コード例 #10
0
        public void RotateTransform_Invoke_SetsTransformToExpected(Matrix originalTransform, float angle, MatrixOrder matrixOrder)
        {
            try
            {
                using (var image = new Bitmap(10, 10))
                    using (var brush = new TextureBrush(image))
                        using (Matrix expected = originalTransform.Clone())
                        {
                            expected.Rotate(angle, matrixOrder);
                            brush.Transform = originalTransform;

                            if (matrixOrder == MatrixOrder.Prepend)
                            {
                                TextureBrush clone = (TextureBrush)brush.Clone();
                                clone.RotateTransform(angle);
                                Assert.Equal(expected, clone.Transform);
                            }

                            brush.RotateTransform(angle, matrixOrder);
                            Assert.Equal(expected, brush.Transform);
                        }
            }
            finally
            {
                originalTransform.Dispose();
            }
        }
コード例 #11
0
        /// <summary>
        /// Instructs the drawing code to fill the specified path with the specified image.
        /// </summary>
        /// <param name="g">The Graphics device to draw to</param>
        /// <param name="gp">The GraphicsPath to fill</param>
        public override void FillPath(Graphics g, GraphicsPath gp)
        {
            if (_picture == null)
            {
                return;
            }
            if (_scale.X == 0 || _scale.Y == 0)
            {
                return;
            }
            if (_scale.X * _picture.Width * _scale.Y * _picture.Height > 8000 * 8000)
            {
                return;                                                                       // The scaled image is too large, will cause memory exceptions.
            }
            Bitmap   scaledBitmap = new Bitmap((int)(_picture.Width * _scale.X), (int)(_picture.Height * _scale.Y));
            Graphics scb          = Graphics.FromImage(scaledBitmap);

            scb.DrawImage(_picture, new Rectangle(0, 0, scaledBitmap.Width, scaledBitmap.Height), new Rectangle(0, 0, _picture.Width, _picture.Height), GraphicsUnit.Pixel);

            TextureBrush tb = new TextureBrush(scaledBitmap, _wrapMode);

            tb.RotateTransform(-(float)_angle);
            g.FillPath(tb, gp);
            tb.Dispose();
            scb.Dispose();
            base.FillPath(g, gp);
        }
コード例 #12
0
 public void RotateTransform_InvalidOrder()
 {
     Assert.Throws <ArgumentException>(() =>
     {
         TextureBrush t = new TextureBrush(image);
         t.RotateTransform(720, (MatrixOrder)Int32.MinValue);
     });
 }
コード例 #13
0
 public void RotateTransform_InvalidOrder_ThrowsArgumentException(MatrixOrder matrixOrder)
 {
     using (var image = new Bitmap(10, 10))
         using (var brush = new TextureBrush(image))
         {
             AssertExtensions.Throws <ArgumentException>(null, () => brush.RotateTransform(10, matrixOrder));
         }
 }
コード例 #14
0
        public void ResetTransform()
        {
            TextureBrush t = new TextureBrush(image);

            t.RotateTransform(90);
            Assert.IsFalse(t.Transform.IsIdentity, "Transform.IsIdentity");
            t.ResetTransform();
            Assert.IsTrue(t.Transform.IsIdentity, "Reset.IsIdentity");
        }
コード例 #15
0
ファイル: Form1.cs プロジェクト: pgourlain/treeview
        private void Form1_Paint(object sender, System.Windows.Forms.PaintEventArgs e)
        {
            using (TextureBrush br = new TextureBrush(bmp, WrapMode.Tile))
            {
                br.RotateTransform(25);
                GeniusLinearGradientBrush gbr = new GeniusLinearGradientBrush(br);

                e.Graphics.FillRectangle(gbr.GetBrush(this.DisplayRectangle), this.DisplayRectangle);
            }
        }
コード例 #16
0
        public void TextureBush_10()
        {
            TextureBrush b = new TextureBrush(bmp, WrapMode.TileFlipXY, new Rectangle(100, 100, 50, 50));

            t.Graphics.RotateTransform(30);
            b.RotateTransform(30);
            t.Graphics.FillRectangle(b, 100, 100, 300, 300);
            t.Show();
            Assert.IsTrue(t.PDCompare());
        }
コード例 #17
0
        // </snippet5>

        // Snippet for: M:System.Drawing.TextureBrush.RotateTransform(System.Single,System.Drawing.Drawing2D.MatrixOrder)
        // <snippet6>
        public void RotateTransform_Example2(PaintEventArgs e)
        {
            // Create a TextureBrush object.
            TextureBrush tBrush = new TextureBrush(new Bitmap("texture.jpg"));

            // Rotate the texture image by 90 degrees.
            tBrush.RotateTransform(90, MatrixOrder.Prepend);

            // Fill a rectangle with tBrush.
            e.Graphics.FillRectangle(tBrush, 0, 0, 100, 100);
        }
コード例 #18
0
        /// <summary>
        /// 自动旋转
        /// </summary>
        /// <param name="bmp">Bitmap 对象</param>
        /// <param name="picBox">PictureBox 对象</param>
        public static void XuanZhuan(Bitmap MyBitmap, PictureBox picBox)
        {
            Graphics g       = picBox.CreateGraphics();
            float    MyAngle = 0;//旋转的角度

            while (MyAngle < 360)
            {
                TextureBrush MyBrush = new TextureBrush(MyBitmap);
                picBox.Refresh();
                MyBrush.RotateTransform(MyAngle);
                g.FillRectangle(MyBrush, 0, 0, MyBitmap.Width, MyBitmap.Height);
                MyAngle += 0.5f;
                System.Threading.Thread.Sleep(50);
            }
        }
コード例 #19
0
 private void textBox1_TextChanged(object sender, EventArgs e)
 {
     try {
         float f = Single.Parse(rotationTextBox.Text);
         tb.RotateTransform(f);
         rotationTextBox.BackColor = SystemColors.Window;
     }
     catch {
         rotationTextBox.BackColor = Color.Red;
     }
     finally {
         Invalidate();
         Update();
     }
 }
コード例 #20
0
        private void button1_Click(object sender, EventArgs e)
        {
            Graphics g       = this.panel1.CreateGraphics(); //实例化绘图对象
            float    MyAngle = 0;                            //旋转的角度

            while (MyAngle < 360)
            {
                TextureBrush MyBrush = new TextureBrush(MyBitmap);                                       //实例化TextureBrush类
                this.panel1.Refresh();                                                                   //使工作区无效
                MyBrush.RotateTransform(MyAngle);                                                        //以指定角度旋转图像
                g.FillRectangle(MyBrush, 0, 0, this.ClientRectangle.Width, this.ClientRectangle.Height); //绘制旋转后的图像
                MyAngle += 0.5f;                                                                         //增加旋转的角度
                System.Threading.Thread.Sleep(50);                                                       //使线程休眠50毫秒
            }
        }
コード例 #21
0
        // </snippet3>

        // Snippet for: M:System.Drawing.TextureBrush.ResetTransform
        // <snippet4>
        public void ResetTransform_Example(PaintEventArgs e)
        {
            // Create a TextureBrush object.
            TextureBrush tBrush = new TextureBrush(new Bitmap("texture.jpg"));

            // Rotate the texture image by 90 degrees.
            tBrush.RotateTransform(90);

            // Fill a rectangle with tBrush.
            e.Graphics.FillRectangle(tBrush, 0, 0, 100, 100);

            // Reset transformation matrix to identity.
            tBrush.ResetTransform();

            // Fill a rectangle with tBrush.
            e.Graphics.FillRectangle(tBrush, 0, 110, 100, 100);
        }
コード例 #22
0
        public static bool MarkImage(WatermarkArgs watermarkArgs)
        {
            try
            {
                var baseImageName   = watermarkArgs.InputBaseImage;
                var waterImageName  = watermarkArgs.InputWaterImage;
                var outputImageName = watermarkArgs.OutputImage;
                var waterScale      = watermarkArgs.WaterScale;

                if (File.Exists(outputImageName) && watermarkArgs.ForceWrite == false)
                {
                    _Log.WriteWarning($"File already exists! Cancelling operation for {outputImageName}");
                    return(false);
                }

                using (var baseImage = Image.FromFile(baseImageName))
                    using (var waterImage = Image.FromFile(waterImageName))
                        using (var baseGraphics = Graphics.FromImage(baseImage))
                            using (var waterBrush = new TextureBrush(waterImage, System.Drawing.Drawing2D.WrapMode.Tile))
                            {
                                waterBrush.RotateTransform(-45);
                                waterBrush.ScaleTransform((float)waterScale, (float)waterScale);

                                baseGraphics.FillRectangle(waterBrush,
                                                           new Rectangle(
                                                               new Point(0, 0),
                                                               new Size(baseImage.Width, baseImage.Height)
                                                               ));

                                baseImage.Save(outputImageName, ImageFormat.Png);
                            }

                watermarkArgs.ParentTask?.IncrementProgress();

                return(true);
            }
            catch (Exception exception)
            {
                _Log.WriteException(exception);
            }

            return(false);
        }
コード例 #23
0
        protected override void OnPaint(PaintEventArgs e)
        {
            base.OnPaint(e);

            if (iWaiting)
            {
                int x = (int)((ClientRectangle.Width - kImageWaiting.Width) * 0.5f);
                int y = (int)((ClientRectangle.Height - kImageWaiting.Height) * 0.5f);
                e.Graphics.DrawImage(kImageWaiting, x, y);

                iTextureBrush.ResetTransform();
                iTextureBrush.TranslateTransform(x, y);
                iTextureBrush.TranslateTransform(kImageWaiting.Width * 0.5f, kImageWaiting.Height * 0.5f);
                iTextureBrush.RotateTransform(iAngle);
                iTextureBrush.TranslateTransform(-kImageWaiting.Width * 0.5f, -kImageWaiting.Height * 0.5f);
                e.Graphics.FillRectangle(iTextureBrush, x, y, kImageWaiting.Width, kImageWaiting.Height);

                StringFormat format = new StringFormat();
                format.Alignment = StringAlignment.Center;

                e.Graphics.DrawString(iMessage, Font, iBrushForeColour, new Rectangle(0, y + 75, ClientSize.Width, Font.Height), format);
            }
        }
コード例 #24
0
ファイル: XCore.cs プロジェクト: phjungDiones/merge
        public static Bitmap GetRotateImage(Bitmap Image, float w, float h, double t)
        {
            float dw = w * 2.0f;
            float dh = h * 2.0f;

            Bitmap   RotateBmp = new Bitmap((int)(dw + 0.5), (int)(dh + 0.5));
            Graphics gp        = Graphics.FromImage(RotateBmp);

            {
                TextureBrush TextureFill = new TextureBrush(Image);

                TextureFill.RotateTransform((float)(t * 180.0 / Math.PI));


                double dx = 0, dy = 0;
                double dPI = Math.PI / 2.0;
                if (0 < t && t < dPI || Math.PI < t && t < (Math.PI + dPI))
                {
                    dx = 0;
                    dy = dh * Math.Cos(-t);
                }
                else if (dPI < t && t < Math.PI || (Math.PI + dPI) < t && t < (Math.PI + Math.PI))
                {
                    dx = dw * Math.Cos(-t);
                    dy = 0;
                }

                TextureFill.TranslateTransform((float)dx, (float)dy);

                gp.FillRectangle(TextureFill, 0, 0, dw, dh);

                TextureFill.Dispose();
                gp.Dispose();
            }
            return(RotateBmp);
        }
コード例 #25
0
        public void Redraw()
        {
            //float xScl = 0, yScl = 0;
            this._drawing = true;
            try
            {
                // Use a bitmap object for drawing.  This prevents the flicker.
                using (Bitmap bmp = new Bitmap(this.ClientRectangle.Width, this.ClientRectangle.Height))
                {
                    // Create a Graphics object to draw into the bitmap object.
                    using (Graphics gBmp = Graphics.FromImage(bmp))
                    {
                        if (_mSamp)
                        {
                            gBmp.CompositingMode    = System.Drawing.Drawing2D.CompositingMode.SourceOver;
                            gBmp.CompositingQuality = this._compQual;
                            gBmp.InterpolationMode  = this._intrpQual;
                            gBmp.SmoothingMode      = this._smthMode;
                        }
                        // Create a brush to use for drawing the control's background.
                        Brush backBrush = null; Bitmap bgImg = null;
                        {
                            // Calculate the center of the control's client area.
                            int xCen = this.ClientRectangle.Width / 2, yCen = this.ClientRectangle.Height / 2;

                            // Draw the background, effectively erasing the control.
                            // First, we need to clear the image to the proper
                            //   background color.
                            gBmp.Clear(this.BackColor);

                            // Then draw the background image, if there is one.
                            if (this.BackgroundImage != null)
                            {
                                // If the control has a background image, we need to draw
                                //   that image instead of the background color.
                                bgImg = new Bitmap(this.ClientRectangle.Width, this.ClientRectangle.Height);
                                using (Graphics gBg = Graphics.FromImage(bgImg))
                                {
                                    // Clear the bgImg with the backcolor.
                                    gBg.Clear(this.BackColor);

                                    // Get a texture brush to draw the control's
                                    //   background image onto.
                                    using (TextureBrush tBrush = new TextureBrush(this.BackgroundImage))
                                    {
                                        // Determine the image layout.
                                        switch (this.BackgroundImageLayout)
                                        {
                                        case ImageLayout.None:
                                        {
                                            tBrush.WrapMode = System.Drawing.Drawing2D.WrapMode.Clamp;
                                        }
                                        break;

                                        case ImageLayout.Tile:
                                        {
                                            tBrush.WrapMode = System.Drawing.Drawing2D.WrapMode.Tile;
                                        }
                                        break;

                                        case ImageLayout.Zoom:
                                        {
                                            tBrush.WrapMode = System.Drawing.Drawing2D.WrapMode.Clamp;
                                            Rectangle drawSize = RainstormStudios.Drawing.Imaging.ZoomImage(this.BackgroundImage, this.ClientRectangle);
                                            tBrush.TranslateTransform(drawSize.X, drawSize.Y);
                                            tBrush.ScaleTransform(((float)drawSize.Width) / ((float)this.BackgroundImage.Width), ((float)drawSize.Height) / ((float)this.BackgroundImage.Height));
                                            //xScl = ((float)drawSize.Width) / ((float)this.BackgroundImage.Width);
                                            //yScl = ((float)drawSize.Height) / ((float)this.BackgroundImage.Height);
                                        }
                                        break;

                                        case ImageLayout.Stretch:
                                        {
                                            tBrush.WrapMode = System.Drawing.Drawing2D.WrapMode.Clamp;
                                            tBrush.ScaleTransform(((float)this.ClientRectangle.Width) / ((float)this.BackgroundImage.Width), ((float)this.ClientRectangle.Height) / ((float)this.BackgroundImage.Height));
                                            //xScl = ((float)this.ClientRectangle.Width) / ((float)this.BackgroundImage.Width);
                                            //yScl = ((float)this.ClientRectangle.Height) / ((float)this.BackgroundImage.Height);
                                        }
                                        break;

                                        case ImageLayout.Center:
                                        {
                                            tBrush.WrapMode = System.Drawing.Drawing2D.WrapMode.Clamp;
                                            Point drawPoint = RainstormStudios.Drawing.Imaging.CenterImage(this.BackgroundImage, this.ClientRectangle);
                                            tBrush.TranslateTransform(drawPoint.X, drawPoint.Y);
                                        }
                                        break;
                                        }
                                        if (this._bgRot != 0)
                                        {
                                            tBrush.RotateTransform(this._bgRot);

                                            // Rotation is done at the top-left corner, so to
                                            //   keep the image centered, we have to adjust
                                            //   the translation transformation.
                                            // TODO:: Will determine how to do this later.
                                        }
                                        gBg.FillRectangle(tBrush, 0, 0, bgImg.Width, bgImg.Height);
                                    }
                                }
                                backBrush = new TextureBrush(bgImg);
                                gBmp.FillRectangle(backBrush, this.ClientRectangle);
                            }
                            else
                            {
                                // If there's no background image, then just set the
                                //   background brush to the background color.
                                backBrush = new SolidBrush(this.BackColor);
                            }

                            // Create a brush using the control's ForeColor and draw a
                            //   circle padded 5px from the control's client area on all sides.
                            using (SolidBrush foreBrush = new SolidBrush(this.ForeColor))
                                gBmp.FillEllipse(foreBrush, this.ClientRectangle.X + 5, this.ClientRectangle.Y + 5, this.ClientRectangle.Width - 10, this.ClientRectangle.Height - 10);

                            // If the designer specified a center hole "punch-out",
                            //   draw another circle with the background brush.
                            if (_inrDiam > 0)
                            {
                                // Calculate the inner circle size/position.
                                Point     inrOrig = new Point((bmp.Width / 2) - _inrDiam, (bmp.Height / 2) - _inrDiam);
                                Size      inrSize = new Size(bmp.Width - (((bmp.Width / 2) - _inrDiam) * 2), bmp.Height - (((bmp.Height / 2) - _inrDiam) * 2));
                                Rectangle inrRect = new Rectangle(inrOrig, inrSize);

                                // Draw the Ellipse.
                                gBmp.FillEllipse(backBrush, inrRect);

                                // Clear the size/position objects to release memory.
                                inrRect = Rectangle.Empty;
                                inrOrig = Point.Empty;
                                inrSize = Size.Empty;
                            }
                            //if (_holeWidth > 0)
                            //    gBmp.FillEllipse(backBrush, (this.ClientRectangle.X / 2) - _holeWidth, (this.ClientRectangle.Y / 2) - _holeWidth, _holeWidth * 2, _holeWidth * 2);


                            // Calculate the 'orbital' positions around the center of the control
                            //   that the lines will be drawn to.
                            int[]    t    = new int[_lineCnt];
                            double[] a    = new double[_lineCnt];
                            double[] xPos = new double[_lineCnt];
                            double[] yPos = new double[_lineCnt];

                            using (Pen penLine = new Pen(backBrush, _penWidth))
                            {
                                for (int i = 0; i < _lineCnt; i++)
                                {
                                    t[i] = _t + (i * ((base_prec * _prec) / _lineCnt));
                                    if (t[i] > (base_prec * _prec))
                                    {
                                        t[i] = t[i] - (base_prec * _prec);
                                    }
                                    a[i] = System.Math.PI * t[i] / ((base_prec * _prec) / 2);
                                    if (_funk)
                                    {
                                        if (i % 2 > 0)
                                        {
                                            xPos[i] = xCen + (this.ClientRectangle.Width / 2) * System.Math.Sin(a[i]);
                                            yPos[i] = (yCen * (this.ClientRectangle.Height / 2) * System.Math.Cos(a[i])) / 2;
                                        }
                                        else
                                        {
                                            xPos[i] = (xCen * (this.ClientRectangle.Width / 2) * System.Math.Sin(a[i])) / 2;
                                            yPos[i] = yCen + (this.ClientRectangle.Height / 2) * System.Math.Cos(a[i]);
                                        }
                                    }
                                    else
                                    {
                                        xPos[i] = xCen + (this.ClientRectangle.Width / 2) * System.Math.Sin(a[i]);
                                        yPos[i] = yCen + (this.ClientRectangle.Height / 2) * System.Math.Cos(a[i]);
                                    }

                                    gBmp.DrawLine(penLine, (float)xCen, (float)yCen, (float)xPos[i], (float)yPos[i]);
                                }
                            }
                        }
                        // DEBUG:  Draw the transform values:
                        //gBmp.FillRectangle(new SolidBrush(this.BackColor), 0, 0, this.ClientRectangle.Width, 15);
                        //gBmp.DrawString("Transform: x=" + xScl.ToString() + "/y=" + yScl.ToString() + "  Offset: x=" + ((TextureBrush)backBrush).Transform.OffsetX + "/y=" + ((TextureBrush)backBrush).Transform.OffsetY + "  Elements: " + AosConvert.ConcatArray(((TextureBrush)backBrush).Transform.Elements, ","), this.Font, SystemBrushes.ControlText, this.ClientRectangle.Location);

                        backBrush.Dispose();
                        if (bgImg != null)
                        {
                            bgImg.Dispose();
                        }
                        // Finally, create a Graphics object to draw the Bitmap to the control.
                        using (Graphics g = this.CreateGraphics())
                            g.DrawImageUnscaled(bmp, new Point(0, 0));
                    }
                }
            }
            finally
            { this._drawing = false; }
        }
コード例 #26
0
ファイル: imgs.aspx.cs プロジェクト: lianghf2000/powerway
        private void Page_Load(object sender, System.EventArgs e)
        {
            // 在此处放置用户代码以初始化页面
            char[] NUMBER = new char[36] {
                'A', 'B', 'C', 'D', 'E', 'F',
                'G', 'H', 'I', 'J', 'K', 'L',
                'M', 'N', 'O', 'P', 'Q', 'R',
                'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z', '0', '1', '2', '3', '4', '5', '6', '7', '8', '9'
            };

            Random dd      = new Random(Environment.TickCount);
            string number1 = NUMBER[dd.Next(36)].ToString();
            string number2 = NUMBER[dd.Next(36)].ToString();
            string number3 = NUMBER[dd.Next(36)].ToString();
            string number4 = NUMBER[dd.Next(36)].ToString();
            string number  = number1 + number2 + number3 + number4;

            Session["ValidateID"] = number;

            using (Bitmap map = new Bitmap(80, 30))
            {
                using (Graphics image = Graphics.FromImage(map))
                {
                    image.Clear(Color.Black);

                    using (Bitmap tmpMap = new Bitmap(20, 30))
                    {
                        using (Graphics g = Graphics.FromImage(tmpMap))
                        {
                            g.DrawString(number1, new Font("新宋体", 18), Brushes.LightYellow, 0, 0);
                            TextureBrush tb = new TextureBrush(tmpMap, WrapMode.Tile);
                            tb.RotateTransform(dd.Next(14) - 7);
                            image.FillRectangle(tb, 0, 0, 20, 30);
                        }
                    }
                    using (Bitmap tmpMap = new Bitmap(20, 30))
                    {
                        using (Graphics g = Graphics.FromImage(tmpMap))
                        {
                            g.DrawString(number2, new Font("新宋体", 18), Brushes.LightYellow, 0, 0);
                            TextureBrush tb = new TextureBrush(tmpMap, WrapMode.Tile);
                            tb.RotateTransform(dd.Next(14) - 7);
                            tb.TranslateTransform(0.00f, 1.00f);
                            image.FillRectangle(tb, 20, 0, 20, 30);
                        }
                    }
                    using (Bitmap tmpMap = new Bitmap(20, 30))
                    {
                        using (Graphics g = Graphics.FromImage(tmpMap))
                        {
                            g.DrawString(number3, new Font("新宋体", 18), Brushes.LightYellow, 0, 0);
                            TextureBrush tb = new TextureBrush(tmpMap, WrapMode.Tile);
                            tb.RotateTransform(dd.Next(14) - 7);
                            tb.TranslateTransform(0.00f, 2.00f);
                            image.FillRectangle(tb, 40, 0, 20, 30);
                        }
                    }

                    using (Bitmap tmpMap = new Bitmap(20, 30))
                    {
                        using (Graphics g = Graphics.FromImage(tmpMap))
                        {
                            g.DrawString(number4, new Font("新宋体", 18), Brushes.LightYellow, 0, 0);
                            TextureBrush tb = new TextureBrush(tmpMap, WrapMode.Tile);
                            tb.RotateTransform(dd.Next(14) - 7);
                            tb.TranslateTransform(0.00f, 3.00f);
                            image.FillRectangle(tb, 60, 0, 20, 30);
                        }
                    }

                    for (int i = 0; i < 30; i++)
                    {
                        map.SetPixel(dd.Next(80), dd.Next(30), System.Drawing.Color.White);
                    }

                    map.Save(this.Response.OutputStream, System.Drawing.Imaging.ImageFormat.Jpeg);
                }
            }
        }
コード例 #27
0
        public void RotateTransform_InvalidOrder()
        {
            TextureBrush t = new TextureBrush(image);

            t.RotateTransform(720, (MatrixOrder)Int32.MinValue);
        }
コード例 #28
0
        /// <summary>
        /// Creates a .NET brush based on the current brush specification,
        /// optionally flipping the start and end colors.
        /// </summary>
        public static Brush MakeBrush(this LogicalBrush data, Rectangle bounds, bool reverse)
        {
            // Validate
            if (data == null)
            {
                throw new ArgumentNullException(nameof(data));
            }

            // Make brush (according to type)
            switch (data.BrushType)
            {
            case LogicalBrushType.SingleColor:
            {
                // Single Color
                if (!data.StartColor.HasValue)
                {
                    throw new ArgumentNullException(
                              String.Format(CultureInfo.CurrentCulture, Resources.PropertyRequired, nameof(LogicalBrush.StartColor)));
                }
                return(new SolidBrush(Color.FromArgb(data.StartColor.Value)));
            }

            case LogicalBrushType.TwoColorGradient:
            {
                // Two color gradient
                if (!data.StartColor.HasValue)
                {
                    throw new ArgumentNullException(
                              String.Format(CultureInfo.CurrentCulture, Resources.PropertyRequired, nameof(LogicalBrush.StartColor)));
                }
                if (!data.EndColor.HasValue)
                {
                    throw new ArgumentNullException(
                              String.Format(CultureInfo.CurrentCulture, Resources.PropertyRequired, nameof(LogicalBrush.EndColor)));
                }
                if (!data.Angle.HasValue)
                {
                    throw new ArgumentNullException(
                              String.Format(CultureInfo.CurrentCulture, Resources.PropertyRequired, nameof(LogicalBrush.Angle)));
                }
                Color startColor, endColor;
                if (reverse)
                {
                    startColor = Color.FromArgb(data.EndColor.Value);
                    endColor   = Color.FromArgb(data.StartColor.Value);
                }
                else
                {
                    startColor = Color.FromArgb(data.StartColor.Value);
                    endColor   = Color.FromArgb(data.EndColor.Value);
                }
                return(new LinearGradientBrush(bounds, startColor,
                                               endColor, Decimal.ToSingle(data.Angle.Value)));
            }

            case LogicalBrushType.Texture:
            {
                // Texture
                if (!data.Angle.HasValue)
                {
                    throw new ArgumentNullException(
                              String.Format(CultureInfo.CurrentCulture, Resources.PropertyRequired, nameof(LogicalBrush.Angle)));
                }
                if (!data.WrapMode.HasValue)
                {
                    throw new ArgumentNullException(
                              String.Format(CultureInfo.CurrentCulture, Resources.PropertyRequired, nameof(LogicalBrush.WrapMode)));
                }
                if (!data.Scale.HasValue)
                {
                    throw new ArgumentNullException(
                              String.Format(CultureInfo.CurrentCulture, Resources.PropertyRequired, nameof(LogicalBrush.Scale)));
                }

                // Make texture
                Image image;
                using (var reader = new MemoryStream(data.Texture))
                    image = Image.FromStream(reader);
                var brush = new TextureBrush(image, (WrapMode)(int)data.WrapMode.Value);

                // Rotate
                brush.RotateTransform(Decimal.ToSingle(data.Angle.Value), MatrixOrder.Append);

                // Scale image to fit
                var scaleX = 1.0F;
                if (image.Width > bounds.Width)
                {
                    scaleX = bounds.Width / (float)image.Width;
                }
                var scaleY = 1.0F;
                if (image.Height > bounds.Height)
                {
                    scaleY = bounds.Height / (float)image.Height;
                }
                var fScale = 1.0F;
                if ((scaleX < 1) || (scaleY < 1))
                {
                    fScale = scaleX < scaleY ? scaleX : scaleY;
                }

                // Scale image
                var fFinalScale = data.Scale.Value * fScale;
                brush.ScaleTransform(fFinalScale, fFinalScale, MatrixOrder.Append);

                // Return result
                return(brush);
            }

            default:
                // Unsupported type
                throw new NotSupportedException();
            }
        }
コード例 #29
0
        private void CreateOrnament_Click(object sender, EventArgs e)
        {
            if (gw != null)
            {
                gw.Close();
            }
            gw = new GeneratedWindow();
            var    fix  = typeBox.SelectedIndex;
            var    six  = shirtBox.SelectedIndex;
            string text = nameBox.Text.ToLower().Trim();

            if (text.IndexOf(' ') >= 0)
            {
                MessageBox.Show("Please, remove spaces!");
                return;
            }
            if (text.Length == 0)
            {
                MessageBox.Show("Please, enter a word!");
                return;
            }
            board.Clear();
            board.setWord(text);
            var        imageSize  = 609;
            var        bsize      = imageSize / (board.getMaxValue() * 2);
            var        spoint     = imageSize / 2;
            SolidBrush redBrush   = new SolidBrush(Color.FromArgb(255, foundings[fix].redColor.R, foundings[fix].redColor.G, foundings[fix].redColor.B));
            SolidBrush blackBrush = new SolidBrush(Color.FromArgb(255, foundings[fix].blackColor.R, foundings[fix].blackColor.G, foundings[fix].blackColor.B));
            SolidBrush grayBrush  = new SolidBrush(Color.Gray);

            var      bmp      = new Bitmap(imageSize, imageSize);
            Graphics graphics = Graphics.FromImage(bmp);

            gw.bgnd.Fill = new System.Windows.Media.SolidColorBrush(System.Windows.Media.Color.FromRgb(foundings[fix].backgroundColor.R, foundings[fix].backgroundColor.G, foundings[fix].backgroundColor.B));
            graphics.Clear(Color.Transparent);
            foreach (var p in board.points)
            {
                graphics.FillRectangle(p.Color == 1 ? redBrush : blackBrush, new Rectangle(spoint + p.X * bsize, spoint - (p.Y + 1) * bsize, bsize, bsize));       // 1
                graphics.FillRectangle(p.Color == 1 ? redBrush : blackBrush, new Rectangle(spoint - (p.Y + 1) * bsize, spoint - (p.X + 1) * bsize, bsize, bsize)); // 2
                graphics.FillRectangle(p.Color == 1 ? redBrush : blackBrush, new Rectangle(spoint - (p.X + 1) * bsize, spoint + (p.Y) * bsize, bsize, bsize));     // 3
                graphics.FillRectangle(p.Color == 1 ? redBrush : blackBrush, new Rectangle(spoint + (p.Y) * bsize, spoint + p.X * bsize, bsize, bsize));           // 4
            }
            var res = bmp.Clone();

            for (int i = 0; i < 32; i++)
            {
                graphics.FillRectangle(grayBrush, new Rectangle(spoint + bsize * i, 0, 1, imageSize));
                graphics.FillRectangle(grayBrush, new Rectangle(0, spoint + bsize * i, imageSize, 1));
                graphics.FillRectangle(grayBrush, new Rectangle(spoint - bsize * i, 0, 1, imageSize));
                graphics.FillRectangle(grayBrush, new Rectangle(0, spoint - bsize * i, imageSize, 1));
                graphics.FillRectangle(grayBrush, new Rectangle(spoint - bsize * i, 0, 1, imageSize));
                graphics.FillRectangle(grayBrush, new Rectangle(0, spoint + bsize * i, imageSize, 1));
                graphics.FillRectangle(grayBrush, new Rectangle(spoint + bsize * i, 0, 1, imageSize));
                graphics.FillRectangle(grayBrush, new Rectangle(0, spoint - bsize * i, imageSize, 1));
            }
            //panel1.BackgroundImage = bmp;
            System.Drawing.Image orig  = Bitmap.FromFile("ornaments/" + foundings[fix].imageFile);
            System.Drawing.Image shirt = Bitmap.FromFile("shirts/" + shirts[six].imageFile);
            Graphics             gp    = Graphics.FromImage(orig);
            Graphics             gs    = Graphics.FromImage(shirt);

            for (int i = 0; i < foundings[fix].ornamentPlaces.Count; i++)
            {
                Bitmap resized = new Bitmap(((Bitmap)res), new System.Drawing.Size((int)(foundings[fix].ornamentPlaces[i].width / Math.Sqrt(2)), (int)(foundings[fix].ornamentPlaces[i].width / Math.Sqrt(2))));
                resized = RotateImg(resized, foundings[fix].ornamentPlaces[i].rotate, Color.Transparent);
                gp.DrawImage(resized, new System.Drawing.Point((int)foundings[fix].ornamentPlaces[0].centerPos.X - resized.Width / 2, (int)foundings[fix].ornamentPlaces[0].centerPos.Y - resized.Height / 2));
            }
            for (int i = 0; i < shirts[six].regions.Count; i++)
            {
                float        scale   = shirts[six].regions[i].width * 1.0f / orig.Width;
                Bitmap       resized = new Bitmap(orig, new System.Drawing.Size((int)(orig.Width * scale), (int)(orig.Height * scale)));
                TextureBrush tBrush  = new TextureBrush(resized);
                tBrush.RotateTransform(shirts[six].regions[i].rotate);
                var r = new GraphicsPath();
                gs.FillPolygon(tBrush, shirts[six].regions[i].dots.ToArray(), FillMode.Winding);
            }
            gw.gen.Source   = GetImageStream(bmp);
            gw.orn.Source   = GetImageStream(orig);
            gw.shirt.Source = GetImageStream(shirt);
            nameBox.Text    = text.ToUpper();
            bmp.Save(text + ".bmp");
            orig.Save(text + fix + ".bmp");
            gw.Show();
            //pictureBox1.Image = orig;
            //pictureBox2.Image = shirt;
        }
コード例 #30
0
ファイル: yr1.cs プロジェクト: 89135853143/GeorgTetris
        private void pictureBox1_Paint(object sender, PaintEventArgs e)
        {
            if (l1.Count > 0)
            {
                s = l1[gen];
            }

            Graphics g = e.Graphics;

            g.DrawImage(fon2, new Rectangle(0, 0, Convert.ToInt32(rs * koef), Convert.ToInt32(rv * koef))); //рисуем картинку на

            Bitmap play1 = new Bitmap(Image.FromFile(puthUr + "\\" + s));                                   //добавила объекты

            vo = Convert.ToInt32(play1.Height * koef) + vusota;
            so = Convert.ToInt32(play1.Width * koef) + shirina;


            Bitmap play2 = new Bitmap(Image.FromFile(puthUr + "\\" + l1[gen]), so, vo);    //добавила объекты

            int sdvigvr = 0;

            if (so > vo)
            {
                sdvigvr = so;
            }
            else
            {
                sdvigvr = vo;
            }

            TextureBrush tb = new TextureBrush(play2, System.Drawing.Drawing2D.WrapMode.Clamp); //создаем текстурную кисть

            tb.TranslateTransform(so / 2, vo / 2);                                              //сдвиг объектов
            tb.RotateTransform(gr, System.Drawing.Drawing2D.MatrixOrder.Prepend);               //поворот
            tb.TranslateTransform(-so / 2, -vo / 2);                                            //сдвиг объектов

            Bitmap   p3 = new Bitmap(sdvigvr, sdvigvr);                                         //картинка для осуществления поворота
            Graphics g2 = Graphics.FromImage(p3);                                               //формирование графики для поворота

            pictureBox3.Image = p3;                                                             //привязка графики к полю для рисования
            Bitmap r = new Bitmap(fon2);

            pictureBox4.Image = r;

            g3 = Graphics.FromImage(r);                   //формирование графики для поворота

            g2.FillRectangle(tb, 0, 0, sdvigvr, sdvigvr); //прорисовка поворота
            Bitmap p1 = new Bitmap(pictureBox3.Image);    //создание программы той картинки

            if (centrx >= xt - 20 && centry >= yt - 20 && centrx <= xt + 20 && centry <= yt + 20)
            {
                g.DrawImage(p1, new PointF(centrx - so / 2, centry - vo / 2));//загружаем объект который падает

                g3.DrawImage(p1, new PointF(centrx - so / 2, centry - vo / 2));
            }
            else
            {
                g.DrawImage(p1, new PointF(x + sdvig, y + sdvig));//загружаем объект который падает

                g3.DrawImage(p1, new PointF(x + sdvig, y + sdvig));
            }
        }