public ushort GetShort(GameObjectUpdateFields index, byte offset) { return(GetShort((uint)index, offset)); }
public float GetFloat(GameObjectUpdateFields index) { return(GetFloat((uint)index)); }
public int GetInt(GameObjectUpdateFields index) { return(GetInt((uint)index)); }
public long GetLong(GameObjectUpdateFields index) { return GetLong((uint)index); }
public long GetLong(GameObjectUpdateFields index) { return(GetLong((uint)index)); }
public void SetFloat(GameObjectUpdateFields index, float value) { SetFloat((uint)index, value); }
public void SetShort(GameObjectUpdateFields index, ushort value, byte offset) { SetShort((uint)index, value, offset); }
public void SetInt(GameObjectUpdateFields index, int value) { SetInt((uint)index, value); }
public byte GetByte(GameObjectUpdateFields index, byte offset) { return GetByte((uint)index, offset); }
public void SetLong(GameObjectUpdateFields index, long value) { SetLong((uint)index, value); }
public ushort GetShort(GameObjectUpdateFields index, byte offset) { return GetShort((uint)index, offset); }
public int GetInt(GameObjectUpdateFields index) { return GetInt((uint)index); }
public float GetFloat(GameObjectUpdateFields index) { return GetFloat((uint)index); }
public byte GetByte(GameObjectUpdateFields index, byte offset) { return(GetByte((uint)index, offset)); }
public void SetByte(GameObjectUpdateFields index, byte value, byte offset) { SetByte((uint)index, value, offset); }
public bool ValueExists(GameObjectUpdateFields index) { return(ValueExists((uint)index)); }
public bool ValueExists(GameObjectUpdateFields index) { return ValueExists((uint)index); }