コード例 #1
0
 private void loadBrush(int index)
 {
     brushTexture = sBrushTextures[index];
     if (currentTextureBrush != null)
     {
         currentTextureBrush.Dispose();
     }
     currentTextureBrush = new TextureBrush();
     currentTextureBrush.Load(brushTexture, 64);
 }
コード例 #2
0
 private void loadBrush()
 {
     brushTexture = sBrushTextures[currentSelectedBrush];
     if (currentTextureBrush != null)
     {
         currentTextureBrush.Dispose();
     }
     currentTextureBrush = new TextureBrush();
     currentTextureBrush.Load(brushTexture, 64);
 }
コード例 #3
0
ファイル: TerrainPaint.cs プロジェクト: Joelone/TerrainPaint
 private void loadBrush(int index)
 {
     brushTexture = s_BrushTextures[index];
     if (currentTextureBrush != null)
         currentTextureBrush.Dispose();
     currentTextureBrush = new TextureBrush();
     currentTextureBrush.Load(brushTexture,64);
 }
コード例 #4
0
ファイル: TerrainPaint.cs プロジェクト: Joelone/TerrainPaint
 private void loadBrush()
 {
     brushTexture = s_BrushTextures[currentSelectedBrush];
     if (currentTextureBrush != null)
         currentTextureBrush.Dispose();
     currentTextureBrush = new TextureBrush();
     currentTextureBrush.Load(brushTexture,64);
 }