private void loadBrush(int index) { brushTexture = sBrushTextures[index]; if (currentTextureBrush != null) { currentTextureBrush.Dispose(); } currentTextureBrush = new TextureBrush(); currentTextureBrush.Load(brushTexture, 64); }
private void loadBrush() { brushTexture = sBrushTextures[currentSelectedBrush]; if (currentTextureBrush != null) { currentTextureBrush.Dispose(); } currentTextureBrush = new TextureBrush(); currentTextureBrush.Load(brushTexture, 64); }
private void loadBrush(int index) { brushTexture = s_BrushTextures[index]; if (currentTextureBrush != null) currentTextureBrush.Dispose(); currentTextureBrush = new TextureBrush(); currentTextureBrush.Load(brushTexture,64); }
private void loadBrush() { brushTexture = s_BrushTextures[currentSelectedBrush]; if (currentTextureBrush != null) currentTextureBrush.Dispose(); currentTextureBrush = new TextureBrush(); currentTextureBrush.Load(brushTexture,64); }