// Update is called once per frame void Update() { windowShowCD.Run(); //if (!windowShowCD.done) //{ // grade.transform.localScale = Vector3.MoveTowards(grade.transform.localScale, new Vector3(1.5f,1.5f,1.5f),10 * Time.deltaTime); //} //if (windowShowCD.done) //{ // grade.transform.position = Vector3.MoveTowards(grade.transform.position,gradeFinalPosition.position, 750 * Time.deltaTime); // grade.transform.localScale = Vector3.MoveTowards(grade.transform.localScale, gradeFinalPosition.localScale,3 * Time.deltaTime); //} //if (grade.transform.position == gradeFinalPosition.position) //{ // WindowVisibility(true); // window.transform.localScale = Vector3.MoveTowards(window.transform.localScale, new Vector3(1, 1, 1), 7 * Time.deltaTime); //} //if (window.transform.localScale == new Vector3(1, 1, 1) && !showStats) //{ // StartCoroutine(ShowStats()); // showStats = true; //} //if (runCorrectAnim) //{ // cardsCorrect.transform.localScale = Vector3.MoveTowards(cardsCorrect.transform.localScale, new Vector3(1, 1, 1), 20 * Time.deltaTime); //} //if (runStreakAnim) //{ // longestStreak.transform.localScale = Vector3.MoveTowards(longestStreak.transform.localScale, new Vector3(1, 1, 1), 20 * Time.deltaTime); //} //if (runTimeAnim) //{ // time.transform.localScale = Vector3.MoveTowards(time.transform.localScale, new Vector3(1, 1, 1), 20 * Time.deltaTime); //} if (waitTimer > 0) { waitTimer -= Time.deltaTime; } if (windowShowCD.done && !coverAnimationPlayed) { CAnimation.PlaySpriteSheet(cover, "CoverFlip", 1, false); coverAnimationPlayed = true; } if (CAnimation.SpriteSheetDone(cover, "CoverFlip") && !gradeTW.Done() && waitTimer <= 0) { grade.text = gradeTW.Run(); if (gradeTW.Done()) { waitTimer = 0.3f; } } if (gradeTW.Done() && !correctTW.Done() && waitTimer <= 0) { cardsCorrect.text = correctTW.Run(); if (correctTW.Done()) { waitTimer = 0.3f; } } if (correctTW.Done() && !streakTW.Done() && waitTimer <= 0) { longestStreak.text = streakTW.Run(); if (streakTW.Done()) { waitTimer = 0.3f; } } if (streakTW.Done() && !timeTW.Done() && waitTimer <= 0) { time.text = timeTW.Run(); if (timeTW.Done()) { waitTimer = 0.3f; } } if (timeTW.Done() && waitTimer <= 0) { returnButton.gameObject.SetActive(true); } }