コード例 #1
0
ファイル: Sigil.cs プロジェクト: libcs/game.ultimaonline.io
        public override void GetProperties(ObjectPropertyList list)
        {
            base.GetProperties(list);

            if (IsCorrupted)
            {
                TextDefinition.AddTo(list, m_Corrupted.Definition.SigilControl);
            }
            else
            {
                list.Add(1042256); // This sigil is not corrupted.
            }
            if (IsCorrupting)
            {
                list.Add(1042257); // This sigil is in the process of being corrupted.
            }
            else if (IsPurifying)
            {
                list.Add(1042258); // This sigil has recently been corrupted, and is undergoing purification.
            }
            else
            {
                list.Add(1042259); // This sigil is not in the process of being corrupted.
            }
        }
コード例 #2
0
        public override void GetProperties(ObjectPropertyList list)
        {
            base.GetProperties(list);

            if (m_Label != null && m_Label > 0)
            {
                TextDefinition.AddTo(list, m_Label);
            }
        }
コード例 #3
0
        public override void GetProperties(ObjectPropertyList list)
        {
            base.GetProperties(list);

            if (m_Label != null && m_Label > 0)
            {
                TextDefinition.AddTo(list, m_Label);
            }

            list.Add(1060584, m_UsesRemaining.ToString()); // uses remaining: ~1_val~
        }
コード例 #4
0
        public override void GetProperties(ObjectPropertyList list)
        {
            base.GetProperties(list);

            if (m_Type != PigmentType.None)
            {
                PigmentInfo p = PigmentInfo.GetInfo(m_Type);
                TextDefinition.AddTo(list, p.Label);
            }

            list.Add(1060584, m_UsesRemaining.ToString());               // uses remaining: ~1_val~
        }
コード例 #5
0
ファイル: RepairDeed.cs プロジェクト: pallop/Servuo
        public override void GetProperties(ObjectPropertyList list)
        {
            base.GetProperties(list);

            if (m_Crafter != null)
            {
                list.Add(1050043, m_Crafter.TitleName); // crafted by ~1_NAME~
            }
            var type = RepairSkillInfo.GetInfo(m_Skill);

            if (type.Description != null)
            {
                TextDefinition.AddTo(list, type.Description);
            }
        }