コード例 #1
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ファイル: FactionGump.cs プロジェクト: Crome696/ServUO
 public void AddHtmlText(int x, int y, int width, int height, TextDefinition text, bool back, bool scroll)
 {
     if (text != null && text.Number > 0)
         this.AddHtmlLocalized(x, y, width, height, text.Number, back, scroll);
     else if (text != null && text.String != null)
         this.AddHtml(x, y, width, height, text.String, back, scroll);
 }
コード例 #2
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ファイル: ProximitySpawner.cs プロジェクト: Crome696/ServUO
 public ProximitySpawner(int amount, int minDelay, int maxDelay, int team, int homeRange, string spawnName, int triggerRange, string spawnMessage, bool instantFlag)
     : base(amount, minDelay, maxDelay, team, homeRange, spawnName)
 {
     this.m_TriggerRange = triggerRange;
     this.m_SpawnMessage = TextDefinition.Parse(spawnMessage);
     this.m_InstantFlag = instantFlag;
 }
コード例 #3
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		public FactionDefinition( int sort, int huePrimary, int hueSecondary, int hueJoin, int hueBroadcast, int warHorseBody, int warHorseItem, string friendlyName, string keyword, string abbreviation, TextDefinition name, TextDefinition propName, TextDefinition header, TextDefinition about, TextDefinition cityControl, TextDefinition sigilControl, TextDefinition signupName, TextDefinition factionStoneName, TextDefinition ownerLabel, TextDefinition guardIgnore, TextDefinition guardWarn, TextDefinition guardAttack, StrongholdDefinition stronghold, RankDefinition[] ranks, GuardDefinition[] guards )
		{
			m_Sort = sort;
			m_HuePrimary = huePrimary;
			m_HueSecondary = hueSecondary;
			m_HueJoin = hueJoin;
			m_HueBroadcast = hueBroadcast;
			m_WarHorseBody = warHorseBody;
			m_WarHorseItem = warHorseItem;
			m_FriendlyName = friendlyName;
			m_Keyword = keyword;
			m_Abbreviation = abbreviation;
			m_Name = name;
			m_PropName = propName;
			m_Header = header;
			m_About = about;
			m_CityControl = cityControl;
			m_SigilControl = sigilControl;
			m_SignupName = signupName;
			m_FactionStoneName = factionStoneName;
			m_OwnerLabel = ownerLabel;
			m_GuardIgnore = guardIgnore;
			m_GuardWarn = guardWarn;
			m_GuardAttack = guardAttack;
			m_Stronghold = stronghold;
			m_Ranks = ranks;
			m_Guards = guards;
		}
コード例 #4
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 public ImageTileButtonInfo(int itemID, int hue, TextDefinition label, int localizedTooltip)
 {
     this.m_Hue = hue;
     this.m_ItemID = itemID;
     this.m_Label = label;
     this.m_LocalizedTooltip = localizedTooltip;
 }
コード例 #5
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ファイル: ProximitySpawner.cs プロジェクト: Crome696/ServUO
 public ProximitySpawner(int amount, TimeSpan minDelay, TimeSpan maxDelay, int team, int homeRange, List<string> spawnNames, int triggerRange, TextDefinition spawnMessage, bool instantFlag)
     : base(amount, minDelay, maxDelay, team, homeRange, spawnNames)
 {
     this.m_TriggerRange = triggerRange;
     this.m_SpawnMessage = spawnMessage;
     this.m_InstantFlag = instantFlag;
 }
コード例 #6
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ファイル: RepairDeed.cs プロジェクト: greeduomacro/last-wish
			public RepairSkillInfo( CraftSystem system, Type[] nearbyTypes, TextDefinition notNearbyMessage, TextDefinition name )
			{
				m_System = system;
				m_NearbyTypes = nearbyTypes;
				m_NotNearbyMessage = notNearbyMessage;
				m_Name = name;
			}
コード例 #7
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 public RankDefinition( int rank, int required, int maxWearables, TextDefinition title )
 {
     m_Rank = rank;
     m_Required = required;
     m_Title = title;
     m_MaxWearables = maxWearables;
 }
コード例 #8
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		public KillObjective( int amount, Type[] types, TextDefinition name, QuestArea area )
		{
			m_DesiredAmount = amount;
			m_AcceptedTypes = types;
			m_Name = name;
			m_Area = area;
		}
コード例 #9
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 public MerchantTitleInfo( SkillName skill, double requirement, TextDefinition title, TextDefinition label, TextDefinition assigned )
 {
     m_Skill = skill;
     m_Requirement = requirement;
     m_Title = title;
     m_Label = label;
     m_Assigned = assigned;
 }
コード例 #10
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		public BonusHarvestResource( double reqSkill, double chance, TextDefinition message, Type type )
		{
			m_ReqSkill = reqSkill;

			m_Chance = chance;
			m_Type = type;
			m_SuccessMessage = message;
		}
コード例 #11
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		public PowerDefinition( int power, TextDefinition name, TextDefinition phrase, TextDefinition description )
		{
			m_Power = power;

			m_Name = name;
			m_Phrase = phrase;
			m_Description = description;
		}
コード例 #12
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ファイル: CraftRes.cs プロジェクト: FreeReign/imaginenation
		public CraftRes( Type type, TextDefinition name, int amount, TextDefinition message ): this ( type, amount )
		{
			m_NameNumber = name;
			m_MessageNumber = message;

			m_NameString = name;
			m_MessageString = message;
		}
コード例 #13
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        public BonusHarvestResource(double reqSkill, double chance, TextDefinition message, Type type, Map requiredMap)
        {
            this.m_ReqSkill = reqSkill;

            this.m_Chance = chance;
            this.m_Type = type;
            this.m_SuccessMessage = message;
			RequiredMap = requiredMap;
        }
コード例 #14
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ファイル: QuestArea.cs プロジェクト: nathanvy/runuo
		public QuestArea( TextDefinition name, string region, Map forceMap )
		{
			m_Name = name;
			m_RegionName = region;
			m_ForceMap = forceMap;

			if ( MLQuestSystem.Debug )
				ValidationQueue<QuestArea>.Add( this );
		}
コード例 #15
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ファイル: CraftSubRes.cs プロジェクト: Godkong/RunUO
		public CraftSubRes( Type type, TextDefinition name, double reqSkill, int genericNameNumber, object message )
		{
			m_Type = type;
			m_NameNumber = name;
			m_NameString = name;
			m_ReqSkill = reqSkill;
			m_GenericNameNumber = genericNameNumber;
			m_Message = message;
		}
コード例 #16
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		public BonusHarvestResource(Expansion reqExpansion, double reqSkill, double chance, TextDefinition message, Type type)
		{
			ReqExpansion = reqExpansion;
			ReqSkill = reqSkill;

			Chance = chance;
			Type = type;
			SuccessMessage = message;
		}
コード例 #17
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ファイル: TalismanAttribute.cs プロジェクト: FreeReign/forkuo
 public TalismanAttribute(TalismanAttribute copy)
 {
     if (copy != null)
     {
         this.m_Type = copy.Type;
         this.m_Name = copy.Name;
         this.m_Amount = copy.Amount;
     }
 }
コード例 #18
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ファイル: InfoNPCGump.cs プロジェクト: greeduomacro/last-wish
		public InfoNPCGump( TextDefinition title, TextDefinition message )
			: base( 1060668 ) // INFORMATION
		{
			RegisterButton( ButtonPosition.Left, ButtonGraphic.Close, 3 );

			SetPageCount( 1 );

			BuildPage();
			TextDefinition.AddHtmlText( this, 160, 108, 250, 16, title, false, false, 0x2710, 0x4AC684 );
			TextDefinition.AddHtmlText( this, 98, 156, 312, 180, message, false, true, 0x15F90, 0xBDE784 );
		}
コード例 #19
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ファイル: EthicDefinition.cs プロジェクト: Godkong/Origins
		public EthicDefinition( int primaryHue, TextDefinition title, TextDefinition adjunct, TextDefinition joinPhrase, Power[] powers )
		{
			m_PrimaryHue = primaryHue;

			m_Title = title;
			m_Adjunct = adjunct;

			m_JoinPhrase = joinPhrase;

			m_Powers = powers;
		}
コード例 #20
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ファイル: VendorDefinition.cs プロジェクト: FreeReign/forkuo
        public VendorDefinition(Type type, int itemID, int price, int upkeep, int maximum, TextDefinition header, TextDefinition label)
        {
            this.m_Type = type;

            this.m_Price = price;
            this.m_Upkeep = upkeep;
            this.m_Maximum = maximum;
            this.m_ItemID = itemID;

            this.m_Header = header;
            this.m_Label = label;
        }
コード例 #21
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		public GuardDefinition( Type type, int itemID, int price, int upkeep, int maximum, TextDefinition header, TextDefinition label )
		{
			m_Type = type;

			m_Price = price;
			m_Upkeep = upkeep;
			m_Maximum = maximum;
			m_ItemID = itemID;

			m_Header = header;
			m_Label = label;
		}
コード例 #22
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		public QuestConversationGump( MLQuest quest, PlayerMobile pm, TextDefinition text )
			: base( 3006156 ) // Quest Conversation
		{
			CloseOtherGumps( pm );

			SetTitle( quest.Title );
			RegisterButton( ButtonPosition.Right, ButtonGraphic.Close, 3 );

			SetPageCount( 1 );

			BuildPage();
			AddConversation( text );
		}
コード例 #23
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        public BaseItemTileButtonsGump(TextDefinition header, ItemTileButtonInfo[] buttons)
            : base(10, 10) //Coords are 0, o on OSI, intentional difference
        {
            m_Buttons = buttons;
            AddPage(0);

            int x = XItems*250;
            int y = YItems*64;

            AddBackground(0, 0, x + 20, y + 84, 0x13BE);
            AddImageTiled(10, 10, x, 20, 0xA40);
            AddImageTiled(10, 40, x, y + 4, 0xA40);
            AddImageTiled(10, y + 54, x, 20, 0xA40);
            AddAlphaRegion(10, 10, x, y + 64);

            AddButton(10, y + 54, 0xFB1, 0xFB2, 0, GumpButtonType.Reply, 0); //Cancel Button
            AddHtmlLocalized(45, y + 56, x - 50, 20, 1060051, 0x7FFF, false, false); // CANCEL
            TextDefinition.AddHtmlText(this, 14, 12, x, 20, header, false, false, 0x7FFF, 0xFFFFFF);

            AddPage(1);

            int itemsPerPage = XItems*YItems;

            for (int i = 0; i < buttons.Length; i++)
            {
                int position = i%itemsPerPage;

                int innerX = (position%XItems)*250 + 14;
                int innerY = (position/XItems)*64 + 44;

                int pageNum = i/itemsPerPage + 1;

                if (position == 0 && i != 0)
                {
                    AddButton(x - 100, y + 54, 0xFA5, 0xFA7, 0, GumpButtonType.Page, pageNum);
                    AddHtmlLocalized(x - 60, y + 56, 60, 20, 1043353, 0x7FFF, false, false); // Next

                    AddPage(pageNum);

                    AddButton(x - 200, y + 54, 0xFAE, 0xFB0, 0, GumpButtonType.Page, pageNum - 1);
                    AddHtmlLocalized(x - 160, y + 56, 60, 20, 1011393, 0x7FFF, false, false); // Back
                }

                ImageTileButtonInfo b = buttons[i];

                AddImageTiledButton(innerX, innerY, 0x918, 0x919, 100 + i, GumpButtonType.Reply, 0, b.ItemID, b.Hue,
                    15, 10, b.LocalizedTooltip);
                TextDefinition.AddHtmlText(this, innerX + 84, innerY, 250, 60, b.Label, false, false, 0x7FFF, 0xFFFFFF);
            }
        }
コード例 #24
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		public CollectObjective( int amount, Type type, TextDefinition name )
		{
			m_DesiredAmount = amount;
			m_AcceptedType = type;
			m_Name = name;

			if ( MLQuestSystem.Debug && ShowDetailed && name.Number > 0 )
			{
				int itemid = LabelToItemID( name.Number );

				if ( itemid <= 0 || itemid > 0x4000 )
					Console.WriteLine( "Warning: cliloc {0} is likely giving the wrong item ID", name.Number );
			}
		}
コード例 #25
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		public int SearchFor( TextDefinition groupName )
		{
			for ( int i = 0; i < List.Count; i++ )
			{
				CraftGroup craftGroup = (CraftGroup)List[i];

				int nameNumber = craftGroup.NameNumber;
				string nameString = craftGroup.NameString;

				if ( ( nameNumber != 0 && nameNumber == groupName.Number ) || ( nameString != null && nameString == groupName.String ) )
					return i;
			}

			return -1;
		}
コード例 #26
0
ファイル: TalismanAttribute.cs プロジェクト: FreeReign/forkuo
        public TalismanAttribute(GenericReader reader)
        {
            int version = reader.ReadInt();

            SaveFlag flags = (SaveFlag)reader.ReadEncodedInt();

            if (GetSaveFlag(flags, SaveFlag.Type))
                this.m_Type = ScriptCompiler.FindTypeByFullName(reader.ReadString(), false);

            if (GetSaveFlag(flags, SaveFlag.Name))
                this.m_Name = TextDefinition.Deserialize(reader);

            if (GetSaveFlag(flags, SaveFlag.Amount))
                this.m_Amount = reader.ReadEncodedInt();
        }
コード例 #27
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ファイル: DeliverObjective.cs プロジェクト: nathanvy/runuo
		public DeliverObjective( Type delivery, int amount, TextDefinition name, Type destination, bool spawnsDelivery )
		{
			m_Delivery = delivery;
			m_Amount = amount;
			m_Name = name;
			m_Destination = destination;
			m_SpawnsDelivery = spawnsDelivery;

			if ( MLQuestSystem.Debug && name.Number > 0 )
			{
				int itemid = CollectObjective.LabelToItemID( name.Number );

				if ( itemid <= 0 || itemid > 0x4000 )
					Console.WriteLine( "Warning: cliloc {0} is likely giving the wrong item ID", name.Number );
			}
		}
コード例 #28
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ファイル: TownDefinition.cs プロジェクト: xrunuo/xrunuo
		public TownDefinition( int sort, int sigilID, string region, string friendlyName, TextDefinition townName, TextDefinition townStoneHeader, TextDefinition strongholdMonolithName, TextDefinition townMonolithName, TextDefinition townStoneName, TextDefinition sigilName, TextDefinition corruptedSigilName, Point3D monolith, Point3D townStone )
		{
			m_Sort = sort;
			m_SigilID = sigilID;
			m_Region = region;
			m_FriendlyName = friendlyName;
			m_TownName = townName;
			m_TownStoneHeader = townStoneHeader;
			m_StrongholdMonolithName = strongholdMonolithName;
			m_TownMonolithName = townMonolithName;
			m_TownStoneName = townStoneName;
			m_SigilName = sigilName;
			m_CorruptedSigilName = corruptedSigilName;
			m_Monolith = monolith;
			m_TownStone = townStone;
		}
コード例 #29
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		public EthicDefinition( int primaryHue, int titleHue, TextDefinition title, bool articlean, TextDefinition npcadjunct, TextDefinition joinPhrase, Power[] powers, RankDefinition[] ranks )
		{
			m_PrimaryHue = primaryHue;
		    m_TitleHue = titleHue;

			m_Title = title;
			m_NPCAdjunct = npcadjunct;

			m_JoinPhrase = joinPhrase;

			m_Powers = powers;

			m_Ranks = ranks;

			m_ArticleAn = articlean;
		}
コード例 #30
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        public virtual void AssignName( TextDefinition name )
        {
            if ( name != null && name.Number > 0 )
            {
                m_LabelNumber = name.Number;
                Name = null;
            }
            else if ( name != null && name.String != null )
            {
                m_LabelNumber = 0;
                Name = name.String;
            }
            else
            {
                m_LabelNumber = 0;
                Name = DefaultName;
            }

            InvalidateProperties();
        }
コード例 #31
0
ファイル: CraftSystem.cs プロジェクト: techy2493/ServUO
 public int AddCraft(Type typeItem, TextDefinition group, TextDefinition name, double minSkill, double maxSkill, Type typeRes, TextDefinition nameRes, int amount, TextDefinition message)
 {
     return(this.AddCraft(typeItem, group, name, this.MainSkill, minSkill, maxSkill, typeRes, nameRes, amount, message));
 }
コード例 #32
0
ファイル: CraftSystem.cs プロジェクト: techy2493/ServUO
 public int AddCraft(Type typeItem, TextDefinition group, TextDefinition name, SkillName skillToMake, double minSkill, double maxSkill, Type typeRes, TextDefinition nameRes, int amount)
 {
     return(this.AddCraft(typeItem, group, name, skillToMake, minSkill, maxSkill, typeRes, nameRes, amount, ""));
 }
コード例 #33
0
ファイル: NewMaginciaMessage.cs プロジェクト: zmazza/ServUO
 public NewMaginciaMessage(TextDefinition title, TextDefinition body, TimeSpan expires, string args)
     : this(title, body, expires, args, false)
 {
 }
コード例 #34
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 public TypeTileButtonInfo(Type type, int itemID, TextDefinition label) : this(type, itemID, 0, label, -1)
 {
 }
コード例 #35
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ファイル: DeliverObjective.cs プロジェクト: silky/ModernUO
 public TimedDeliverObjective(
     TimeSpan duration, Type delivery, int amount, TextDefinition name, Type destination,
     bool spawnsDelivery = true
     )
     : base(delivery, amount, name, destination, spawnsDelivery) =>
コード例 #36
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ファイル: NewMaginciaMessage.cs プロジェクト: zmazza/ServUO
 public NewMaginciaMessage(TextDefinition title, TextDefinition body, TimeSpan expires)
     : this(title, body, expires, null, false)
 {
 }
コード例 #37
0
ファイル: NewMaginciaMessage.cs プロジェクト: zmazza/ServUO
 public NewMaginciaMessage(TextDefinition title, TextDefinition body, string args)
     : this(title, body, DefaultExpirePeriod, args, false)
 {
 }
コード例 #38
0
 public MerchantTitleInfo(SkillName skill, double requirement, TextDefinition title, TextDefinition label, TextDefinition assigned)
 {
     m_Skill       = skill;
     m_Requirement = requirement;
     m_Title       = title;
     m_Label       = label;
     m_Assigned    = assigned;
 }
コード例 #39
0
ファイル: DiplomacyGump.cs プロジェクト: zmazza/ServUO
 public GuildDiplomacyGump(PlayerMobile pm, Guild g, IComparer <Guild> currentComparer, bool ascending, string filter, int startNumber, GuildDisplayType display, List <Guild> list, TextDefinition lowerText)
     : base(pm, g, list, currentComparer, ascending, filter, startNumber,
            new InfoField <Guild>[]
 {
     new InfoField <Guild>(1062954, 280, NameComparer.Instance),  //Guild Name
     new InfoField <Guild>(1062957, 50, AbbrevComparer.Instance), //Abbrev
     new InfoField <Guild>(1062958, 120, new StatusComparer(g))   //Guild Title
 })
 {
     m_Display   = display;
     m_LowerText = lowerText;
     PopulateGump();
 }
コード例 #40
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 public AnimalFormEntry(Type type, TextDefinition name, int itemID, int hue, int tooltip, double reqSkill, int bodyMod, Func <int> hueMod, bool stealthBonus, bool speedBoost, TextDefinition articlecliloc, TextDefinition formcliloc, int tileartwidth, int tileartheight)
 {
     m_Type          = type;
     m_Name          = name;
     m_ItemID        = itemID;
     m_Hue           = hue;
     m_Tooltip       = tooltip;
     m_ReqSkill      = reqSkill;
     m_BodyMod       = bodyMod;
     m_HueMod        = hueMod;
     m_StealthBonus  = stealthBonus;
     m_SpeedBoost    = speedBoost;
     m_ArticleCliloc = articlecliloc;
     m_FormCliloc    = formcliloc;
     m_TileArtWidth  = tileartwidth;
     m_TileArtHeight = tileartheight;
 }
コード例 #41
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 public virtual void SetProtection(Type type, TextDefinition name, int amount)
 {
     m_TalismanProtection = new TalismanAttribute(type, name, amount);
 }
コード例 #42
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 public AnimalFormEntry(Type type, TextDefinition name, int itemID, int hue, int tooltip, double reqSkill, int bodyMod, int hueMod, bool stealthBonus, bool speedBoost, TextDefinition articlecliloc, TextDefinition formcliloc, int tileartwidth, int tileartheight)
     : this(type, name, itemID, hue, tooltip, reqSkill, bodyMod, () => hueMod, stealthBonus, speedBoost, articlecliloc, formcliloc, tileartwidth, tileartheight)
 {
 }
コード例 #43
0
ファイル: CraftSystem.cs プロジェクト: ygtkms/ServUO
 public int AddCraft(Type typeItem, TextDefinition group, TextDefinition name, double minSkill, double maxSkill, Type typeRes, TextDefinition nameRes, int amount)
 {
     return(AddCraft(typeItem, group, name, MainSkill, minSkill, maxSkill, typeRes, nameRes, amount, ""));
 }
コード例 #44
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 public TypeTileButtonInfo(Type type, int itemID, TextDefinition label, int localizedToolTip) : this(type, itemID, 0, label, localizedToolTip)
 {
 }
コード例 #45
0
ファイル: NewMaginciaMessage.cs プロジェクト: zmazza/ServUO
 public NewMaginciaMessage(TextDefinition title, TextDefinition body, TimeSpan expires, bool accountBound)
     : this(title, body, expires, null, accountBound)
 {
 }
コード例 #46
0
ファイル: CraftSystem.cs プロジェクト: techy2493/ServUO
 public void AddRes(int index, Type type, TextDefinition name, int amount)
 {
     this.AddRes(index, type, name, amount, "");
 }
コード例 #47
0
ファイル: SpecialMove.cs プロジェクト: klyc261/ServUO
 public virtual void SendAbilityMessage(Mobile m)
 {
     TextDefinition.SendMessageTo(m, AbilityMessage);
 }
コード例 #48
0
ファイル: CraftSystem.cs プロジェクト: techy2493/ServUO
        public int AddCraft(Type typeItem, TextDefinition group, TextDefinition name, SkillName skillToMake, double minSkill, double maxSkill, Type typeRes, TextDefinition nameRes, int amount, TextDefinition message)
        {
            CraftItem craftItem = new CraftItem(typeItem, group, name);

            craftItem.AddRes(typeRes, nameRes, amount, message);
            craftItem.AddSkill(skillToMake, minSkill, maxSkill);

            this.DoGroup(group, craftItem);
            return(this.m_CraftItems.Add(craftItem));
        }
コード例 #49
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ファイル: NewMaginciaMessage.cs プロジェクト: zmazza/ServUO
 public NewMaginciaMessage(TextDefinition title, TextDefinition body, string args, bool accountBound)
     : this(title, body, DefaultExpirePeriod, args, accountBound)
 {
 }
コード例 #50
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 public TalismanAttribute(Type type, TextDefinition name, int amount)
 {
     m_Type   = type;
     m_Name   = name;
     m_Amount = amount;
 }
コード例 #51
0
ファイル: NewMaginciaMessage.cs プロジェクト: zmazza/ServUO
 public NewMaginciaMessage(TextDefinition title, TextDefinition body)
     : this(title, body, DefaultExpirePeriod, null, false)
 {
 }
コード例 #52
0
ファイル: CraftSystem.cs プロジェクト: techy2493/ServUO
        public void AddRes(int index, Type type, TextDefinition name, int amount, TextDefinition message)
        {
            CraftItem craftItem = this.m_CraftItems.GetAt(index);

            craftItem.AddRes(type, name, amount, message);
        }
コード例 #53
0
ファイル: CraftSystem.cs プロジェクト: Pumpk1ns/outlands
        public int AddCraft(int count, Type typeItem, TextDefinition group, TextDefinition name, double minSkill, double maxSkill, TextDefinition nameRes, int amount, int xmlInitValue)
        {
            CraftItem craftItem = new CraftItem(typeItem, group, name);

            craftItem.Count = count;
            craftItem.AddSkill(MainSkill, minSkill, maxSkill);
            craftItem.m_xmlInit = xmlInitValue;

            DoGroup(group, craftItem);

            return(m_CraftItems.Add(craftItem));
        }
コード例 #54
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ファイル: UltimaStore.cs プロジェクト: Ravenwolfe/ServUO
 public static void Register(Type itemType, TextDefinition name, int tooltip, int itemID, int gumpID, int hue, int cost, StoreCategory cat, Func <Mobile, StoreEntry, Item> constructor = null)
 {
     Register(new StoreEntry(itemType, name, tooltip, itemID, gumpID, hue, cost, cat, constructor));
 }
コード例 #55
0
ファイル: DiplomacyGump.cs プロジェクト: zmazza/ServUO
 public GuildDiplomacyGump(PlayerMobile pm, Guild g, bool ascending, string filter, int startNumber, List <Guild> list, TextDefinition lowerText)
     : this(pm, g, NameComparer.Instance, ascending, filter, startNumber, GuildDisplayType.All, list, lowerText)
 {
 }
コード例 #56
0
ファイル: UltimaStore.cs プロジェクト: Ravenwolfe/ServUO
 public static void Register <T>(TextDefinition name, int tooltip, int itemID, int gumpID, int hue, int cost, StoreCategory cat, Func <Mobile, StoreEntry, Item> constructor = null) where T : Item
 {
     Register(typeof(T), name, tooltip, itemID, gumpID, hue, cost, cat, constructor);
 }
コード例 #57
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 public PMEntry(Point3D loc, int number, TextDefinition desc)
 {
     Location = loc;
     Number   = number;
     Desc     = desc;
 }
コード例 #58
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 public LesserPigmentInfo(int hue, TextDefinition label)
 {
     m_Hue   = hue;
     m_Label = label;
 }
コード例 #59
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 public TypeTileButtonInfo(Type type, int itemID, int hue, TextDefinition label, int localizedToolTip) : base(itemID, hue, label, localizedToolTip)
 {
     m_Type = type;
 }
コード例 #60
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 public TalismanAttribute(Type type, TextDefinition name) : this(type, name, 0)
 {
 }