private void Update() { if (SystemInit <= 0) { Logger.Update(); if (!IsInitialized) { Initialize(); } else { if (blockInputTime <= 0f) { if ((CanInput || GameState != GameState.Normal) && (inputHandler == null || !inputHandler())) { return; } } else { blockInputTime -= Time.deltaTime; } if (IsRunning && CanAdvance && !WaitOnDelayedAction) { UpdateWaits(); if (delayedActions != null) { if (!HasExistingWaits()) { ExecuteDelayedActions(); } } else { UpdateCarret(); try { if (GameState == GameState.Normal) { TextController.Update(); if (!IsSkipping) { goto IL_013a; } skipWait -= Time.deltaTime; if (!(skipWait <= 0f)) { goto IL_013a; } if (!HasExistingWaits()) { if (SkipModeDelay) { skipWait = 0.1f; } goto IL_013a; } ClearAllWaits(); } goto end_IL_00ca; IL_013a: float num = Time.time + 0.01f; while (!HasExistingWaits() && !(Time.time > num) && !HasExistingWaits() && delayedActions == null && CanAdvance && !WaitOnDelayedAction) { ScriptSystem.Advance(); } end_IL_00ca :; } catch (Exception) { IsRunning = false; throw; } } } } } }