Update() private method

private Update ( ) : void
return void
コード例 #1
0
        private void Update()
        {
            if (SystemInit <= 0)
            {
                Logger.Update();
                if (!IsInitialized)
                {
                    Initialize();
                }
                else
                {
                    if (blockInputTime <= 0f)
                    {
                        if ((CanInput || GameState != GameState.Normal) && (inputHandler == null || !inputHandler()))
                        {
                            return;
                        }
                    }
                    else
                    {
                        blockInputTime -= Time.deltaTime;
                    }
                    if (IsRunning && CanAdvance && !WaitOnDelayedAction)
                    {
                        UpdateWaits();
                        if (delayedActions != null)
                        {
                            if (!HasExistingWaits())
                            {
                                ExecuteDelayedActions();
                            }
                        }
                        else
                        {
                            UpdateCarret();
                            try
                            {
                                if (GameState == GameState.Normal)
                                {
                                    TextController.Update();
                                    if (!IsSkipping)
                                    {
                                        goto IL_013a;
                                    }
                                    skipWait -= Time.deltaTime;
                                    if (!(skipWait <= 0f))
                                    {
                                        goto IL_013a;
                                    }
                                    if (!HasExistingWaits())
                                    {
                                        if (SkipModeDelay)
                                        {
                                            skipWait = 0.1f;
                                        }
                                        goto IL_013a;
                                    }
                                    ClearAllWaits();
                                }
                                goto end_IL_00ca;
IL_013a:
                                float num = Time.time + 0.01f;
                                while (!HasExistingWaits() && !(Time.time > num) && !HasExistingWaits() && delayedActions == null && CanAdvance && !WaitOnDelayedAction)
                                {
                                    ScriptSystem.Advance();
                                }
                                end_IL_00ca :;
                            }
                            catch (Exception)
                            {
                                IsRunning = false;
                                throw;
                            }
                        }
                    }
                }
            }
        }