public override void AfterStroke(PlaytimePainter pntr, BrushConfig br, StrokeVector st) { base.AfterStroke(pntr, br, st); if (br.decalRotationMethod == DecalRotationMethod.Random) { br.decalAngle = UnityEngine.Random.Range(-90f, 450f); TexMGMT.Shader_UpdateDecal(Cfg.brushConfig); //pntr.Dec//Update_Brush_Parameters_For_Preview_Shader(); } }