示例#1
0
        public override void AfterStroke(PlaytimePainter pntr, BrushConfig br, StrokeVector st)
        {
            base.AfterStroke(pntr, br, st);

            if (br.decalRotationMethod == DecalRotationMethod.Random)
            {
                br.decalAngle = UnityEngine.Random.Range(-90f, 450f);
                TexMGMT.Shader_UpdateDecal(Cfg.brushConfig); //pntr.Dec//Update_Brush_Parameters_For_Preview_Shader();
            }
        }