public void RenderTexture_To_Texture2D(Texture2D tex) { if (!texture2D) { return; } var rt = renderTexture; TexMGMT.ApplyAllChangesTo(this); if (!rt && TexMGMT.imgMetaUsingRendTex == this) { rt = RenderTextureBuffersManager.GetDownscaledBigRt(width, height); } if (!rt) { return; } tex.CopyFrom(rt); PixelsFromTexture2D(tex); var converted = false; /* MAC: * Linear Space * Big RT * Editor * Linear Texture = To Linear * sRGB Texture = * Playtime * Linear Texture = To Linear * sRGB Texture = * Exclusive * Editor * Linear Texture = * sRGB Texture = * Playtime * Linear Texture * sRGB Texture = * Gamma Space * Big RT * Editor * Linear Texture = * sRGB Texture = * Playtime * Linear Texture * sRGB Texture = * Exclusive * Editor * Linear Texture = * sRGB Texture = * Playtime * Linear Texture = * sRGB Texture = */ if (PainterCamera.Inst.isLinearColorSpace) { if (!tex.IsColorTexture()) { converted = true; PixelsToLinear(); } #if UNITY_2017 if (renderTexture != null) { PixelsToGamma(); converted = true; } #endif } //if (!RenderTexturePainter.inst.isLinearColorSpace) //pixelsToLinear (); if (converted) { SetAndApply(); } else { texture2D.Apply(true); } // }