//一切转向为顺时针方向转 private void GameChange(Tetromino Tetromino) { if (Tetromino.Equals(Tetromino.O)) { return; } //清除当前状态 foreach (int item in CurrentArry) { GameArry[item / 10, item % 10] = 0; } for (int i = 0; i < CurrentArry.Length; i++) { PicBox[CurrentArry[i]].BackColor = Color.Black; PicBox[CurrentArry[i]].BorderStyle = BorderStyle.None; } //进行变换 switch (Tetromino) { case Tetromino.S: ChangeS(); break; case Tetromino.Z: ChangeZ(); break; case Tetromino.L: ChangeL(); break; case Tetromino.J: ChangeJ(); break; case Tetromino.I: ChangeI(); break; case Tetromino.O: break; case Tetromino.T: ChangeT(); break; default: break; } //进行下一状态 foreach (int item in CurrentArry) { GameArry[item / 10, item % 10] = 1; } for (int i = 0; i < CurrentArry.Length; i++) { PicBox[CurrentArry[i]].BackColor = Color.Red; PicBox[CurrentArry[i]].BorderStyle = BorderStyle.FixedSingle; } }