public IEnumerator SpawnRandom() { Tetromino tetromino; while (true) { for (int i = 0; i < playAreas.Length; i++) { tetromino = Tetromino.CreateRandomTetromino(); tetromino.Spawn(playAreas [i]); } yield return(new WaitForSeconds(4)); } }
Tetromino SpawnNewTetromino() { Tetromino t = Tetromino.CreateRandomTetromino(); t.Spawn(playArea); if (t.hasLanded) { return(null); } dropping = false; lastInputTime = 0; return(t); }