// for all neccesery input void Controls() { if (Input.GetButtonDown("Down")) { tetro.Boost(true); } if (Input.GetButtonUp("Down")) { tetro.Boost(false); } if (Input.GetButtonDown("Up")) { tetro.Rotate(true); } if (Input.GetButton("Left")) { tetro.Move(true); } else if (Input.GetButton("Right")) { tetro.Move(false); } }