コード例 #1
0
        public override void Dispose()
        {
            // m_log.DebugFormat("{0}: Dispose()", LogHeader);

            // make sure no stepping happens while we're deleting stuff
            m_initialized = false;

            foreach (KeyValuePair <uint, BSPhysObject> kvp in PhysObjects)
            {
                kvp.Value.Destroy();
            }
            PhysObjects.Clear();

            // Now that the prims are all cleaned up, there should be no constraints left
            if (Constraints != null)
            {
                Constraints.Dispose();
                Constraints = null;
            }

            if (Shapes != null)
            {
                Shapes.Dispose();
                Shapes = null;
            }

            if (TerrainManager != null)
            {
                TerrainManager.ReleaseGroundPlaneAndTerrain();
                TerrainManager.Dispose();
                TerrainManager = null;
            }

            // Anything left in the unmanaged code should be cleaned out
            PE.Shutdown(World);

            // Not logging any more
            PhysicsLogging.Close();
        }