void Start() // {{{ { for (int x = -radius; x <= radius; ++x) { for (int z = -radius; z <= radius; ++z) { if (x * x + z * z < radius * radius) { circleCoords.Add(new Vector2i(x, z)); } } } Vector2i currChunkPos = terrainManager.GetChunkPosition(mainObject.transform.position); terrainManager.AddChunk(currChunkPos); }