private static void CreateMaze() { var imagePath = "Heightmaps/MazeHeightmap"; var heightmap = Resources.Load <Texture2D>(imagePath); List <Coordinate> terrainCoordinates = TerrainGenerator.CreateTerrainFromImage(heightmap); }
private static void CreateMaze() { var imagePath = "Heightmaps/MazeHeightmap"; var heightmap = Resources.Load <Texture2D>(imagePath); List <Coordinate> terrainCoordinates = TerrainGenerator.CreateTerrainFromImage(heightmap); }