public override void OnInspectorGUI() { //base.OnInspectorGUI(); TerrainGenerator gen = (TerrainGenerator)target; if (DrawDefaultInspector()) { if (gen.autoUpdate) { gen.Redraw(); } } GUILayout.Space(20); GUILayout.Label("Height Map & Mesh"); if (GUILayout.Button("Display Noise")) { gen.DrawNoise(); } if (GUILayout.Button("Generate Mesh")) { gen.DrawMesh(); } GUILayout.Label("Props"); GUILayout.BeginHorizontal(); if (GUILayout.Button("Place Props")) { gen.DrawMesh(); gen.PlaceProps(); } if (GUILayout.Button("Clear Props")) { gen.ClearProps(); } GUILayout.EndHorizontal(); GUILayout.Label("Shader"); GUILayout.BeginHorizontal(); if (GUILayout.Button("Apply Lighting")) { gen.Shader.ApplyLighting(); } if (GUILayout.Button("Apply Terrain")) { gen.Shader.ApplyTerrain(); } if (GUILayout.Button("Apply Textures")) { gen.Shader.ApplyTextures(); } GUILayout.EndHorizontal(); }