コード例 #1
0
ファイル: MeshEditor.cs プロジェクト: zh2009053012/Clouds
    public override void OnInspectorGUI()
    {
        DrawDefaultInspector();

        if (GUILayout.Button("Generate Mesh"))
        {
            terrainGenerator.GenerateHeightMap();
            terrainGenerator.ContructMesh();
        }

        string numIterationsString = terrainGenerator.numErosionIterations.ToString();

        if (terrainGenerator.numErosionIterations >= 1000)
        {
            numIterationsString = (terrainGenerator.numErosionIterations / 1000) + "k";
        }

        if (GUILayout.Button("Erode (" + numIterationsString + " iterations)"))
        {
            var sw = new System.Diagnostics.Stopwatch();

            sw.Start();
            terrainGenerator.GenerateHeightMap();
            int heightMapTimer = (int)sw.ElapsedMilliseconds;
            sw.Reset();

            sw.Start();
            terrainGenerator.Erode();
            int erosionTimer = (int)sw.ElapsedMilliseconds;
            sw.Reset();

            sw.Start();
            terrainGenerator.ContructMesh();
            int meshTimer = (int)sw.ElapsedMilliseconds;

            if (terrainGenerator.printTimers)
            {
                Debug.Log($"{terrainGenerator.mapSize}x{terrainGenerator.mapSize} heightmap generated in {heightMapTimer}ms");
                Debug.Log($"{numIterationsString} erosion iterations completed in {erosionTimer}ms");
                Debug.Log($"Mesh constructed in {meshTimer}ms");
            }
        }
        if (GUILayout.Button("Simplify Mesh"))
        {
            terrainGenerator.Simplify();
        }
    }