public override void Render() { SwinGame.FillRectangle(SwinGame.ColorTeal(), X, Y, _width, _height); SwinGame.DrawText(_weapon.Name, SwinGame.ColorBlack(), X, Y + _height / 2); if (GameMain.DEBUG) { SwinGame.DrawRectangle(SwinGame.ColorWhite(), CollisionBox.X, CollisionBox.Y, CollisionBox.Height, CollisionBox.Width); } }