public void drawStartInstruction(string draw) { while (draw == "ok") { SwinGame.ProcessEvents(); SwinGame.DrawBitmap("instruction.jpg", 0, 0); SwinGame.RefreshScreen(60); if ((SwinGame.AnyKeyPressed() || SwinGame.MouseClicked(MouseButton.LeftButton) || SwinGame.MouseClicked(MouseButton.RightButton))) { break; } } }
public void drawInstruction(bool b) { while (b == true) { SwinGame.ProcessEvents(); SwinGame.DrawBitmap("instruction.jpg", 0, 0); SwinGame.RefreshScreen(60); if ((SwinGame.AnyKeyPressed() || SwinGame.MouseClicked(MouseButton.LeftButton) || SwinGame.MouseClicked(MouseButton.RightButton))) { break; } } }
public static void Main() { //Open the game window SwinGame.OpenGraphicsWindow("RobotNavigation GUI - 102578350", 800, 380); //Generate maze from file MazeGenerator mazeGenerator = new MazeGenerator(); StreamReader rdr = new StreamReader("mapconfig.txt"); Maze maze = mazeGenerator.GetMaze(rdr); rdr.Close(); //Initialize MazeDrawer Object MazeHandler MazeHandler = new MazeHandler(maze); //timer variables int timer = 500; //Run the game loop while (false == SwinGame.WindowCloseRequested()) { //Fetch the next batch of UI interaction SwinGame.ProcessEvents(); //Clear the screen and draw the framerate SwinGame.ClearScreen(Color.White); if (SwinGame.MouseClicked(MouseButton.LeftButton)) { MazeHandler.CheckAction(); } if (SwinGame.AnyKeyPressed()) { MazeHandler.CheckOption(); } if (SwinGame.GetTicks() > timer) { MazeHandler.Step(); timer += 500; } MazeHandler.Draw(); //Draw onto the screen SwinGame.RefreshScreen(60); } }
public void ProcessEvents() { // Fetches the next batch of UI interaction SwinGame.ProcessEvents(); // Applies Keyboard Input if (SwinGame.AnyKeyPressed()) { updateEvents(); } // Clears the screen SwinGame.ClearScreen(Color.White); // Draws Menu Commands on screen DrawMenu(); // Execute a single iteration of the selected Sort Method: SortBars(); }
public static void Main() { //Open the game window SwinGame.OpenGraphicsWindow("GameMain", 900, 650); GameBoard gb = new GameBoard(); gb.BackgroundColor = SwinGame.RandomRGBColor(255); ObstacleType obstacleToAdd = ObstacleType.Car; PlayerVehicle p = new PlayerVehicle(415, 570); ScoreBoard s = new ScoreBoard(0, 3, 1, "Peak Hours"); //Run the game loop while (false == SwinGame.WindowCloseRequested()) { Random _random = new Random(); int _chance = _random.Next(0, 10); Car c = new Car(415, 20); Lorry l = new Lorry(415, 20); Motorcycle m = new Motorcycle(415, 20); Fuel f = new Fuel(415, 20); if (_chance == 0 || _chance == 1 || _chance == 2) { obstacleToAdd = ObstacleType.Car; } else if (_chance == 3 || _chance == 4 || _chance == 5) { obstacleToAdd = ObstacleType.Lorry; } else if (_chance == 6 || _chance == 7 || _chance == 8) { obstacleToAdd = ObstacleType.Motorcycle; } else if (_chance == 9) { obstacleToAdd = ObstacleType.Fuel; } SwinGame.ProcessEvents(); SwinGame.ClearScreen(Color.White); gb.Draw(); gb.Spawned = false; while (gb.Spawned == false) { //Fetch the next batch of UI interaction SwinGame.ProcessEvents(); //Clear the screen and draw the framerate SwinGame.ClearScreen(Color.White); gb.Draw(); if (obstacleToAdd == ObstacleType.Car) { gb.RandomSpawnVehicle(c, s, p); } else if (obstacleToAdd == ObstacleType.Lorry) { gb.RandomSpawnVehicle(l, s, p); } else if (obstacleToAdd == ObstacleType.Motorcycle) { gb.RandomSpawnVehicle(m, s, p); } else if (obstacleToAdd == ObstacleType.Fuel) { gb.RandomSpawnVehicle(f, s, p); } if (SwinGame.KeyTyped(KeyCode.vk_LEFT)) { p.NavigateLeft(); } else if (SwinGame.KeyTyped(KeyCode.vk_RIGHT)) { p.NavigateRight(); } p.Draw(); SwinGame.DrawText("Score:" + s.Score.ToString(), Color.Black, 10, 100); SwinGame.DrawText("Life:" + s.Life.ToString(), Color.Black, 10, 150); SwinGame.DrawText("Stage:" + s.Stage.ToString(), Color.Black, 10, 200); SwinGame.DrawText("Speed:" + s.Traffic.ToString(), Color.Black, 10, 350); SwinGame.DrawText("Right Arrow key to move right", Color.Black, 10, 250); SwinGame.DrawText("Left Arrow key to move left", Color.Black, 10, 300); SwinGame.DrawFramerate(0, 0); //Draw onto the screen SwinGame.RefreshScreen(60); } gb.GetScore(s); gb.ClearScreen(); gb.DisplaySpeed(s); if (gb.GameOver(s) == true) { // // if (SwinGame.KeyTyped (KeyCode.vk_y)) // { // SwinGame.ClearScreen(); // s.Life = 3; // s.Score = 0; // } // else if (SwinGame.KeyTyped (KeyCode.vk_n)) // { // do // { // SwinGame.DrawBitmapOnScreen (new Bitmap("thankyou.jpg"), 0, 0); // SwinGame.RefreshScreen (60); // SwinGame.ReleaseBitmap("thankyou.jpg"); // } while (false == SwinGame.WindowCloseRequested ()); // } // else // { // do // { // SwinGame.DrawBitmapOnScreen(new Bitmap("gameover.jpg"), 0, 0); // SwinGame.RefreshScreen (25); // SwinGame.ReleaseBitmap("gameover.jpg"); // } while (false == SwinGame.WindowCloseRequested()); // } do { SwinGame.ProcessEvents(); SwinGame.DrawBitmapOnScreen(new Bitmap("gameover.jpg"), 0, 0); SwinGame.RefreshScreen(60); SwinGame.ReleaseBitmap("gameover.jpg"); } while (SwinGame.AnyKeyPressed() == false); //}while (!(SwinGame.KeyTyped (KeyCode.vk_y)) || !(SwinGame.KeyTyped (KeyCode.vk_n)) ); if (SwinGame.KeyTyped(KeyCode.vk_y)) { s.Life = 3; s.Score = 0; gb.RestartTimer(); } else if (SwinGame.KeyTyped(KeyCode.vk_n)) { do { SwinGame.DrawBitmapOnScreen(new Bitmap("thankyou.jpg"), 0, 0); SwinGame.RefreshScreen(60); SwinGame.ReleaseBitmap("thankyou.jpg"); } while (false == SwinGame.WindowCloseRequested()); } } SwinGame.DrawFramerate(0, 0); //Draw onto the screen SwinGame.RefreshScreen(60); } }
/// <summary> /// Handles the processing of user input when the Hotkeys menu is showing /// </summary> public static void HandleHotkeysMenuInput() { if (SwinGame.KeyTyped(UtilityFunctions.EscapeKey)) { GameController.SwitchState(GameState.ViewingGameMenu); } if (SwinGame.AnyKeyPressed()) { // Escape key if (SwinGame.PointInRect(SwinGame.MousePosition(), SwinGame.ScreenWidth() - HOTKEYS_BIND, 100, 50, 25)) { UtilityFunctions.EscapeKey = UtilityFunctions.KeyTyped(UtilityFunctions.EscapeKey); } // Up key if (SwinGame.PointInRect(SwinGame.MousePosition(), SwinGame.ScreenWidth() - HOTKEYS_BIND, 150, 50, 25)) { UtilityFunctions.UpKey = UtilityFunctions.KeyTyped(UtilityFunctions.UpKey); } // Down key if (SwinGame.PointInRect(SwinGame.MousePosition(), SwinGame.ScreenWidth() - HOTKEYS_BIND, 200, 50, 25)) { UtilityFunctions.DownKey = UtilityFunctions.KeyTyped(UtilityFunctions.DownKey); } // Left key if (SwinGame.PointInRect(SwinGame.MousePosition(), SwinGame.ScreenWidth() - HOTKEYS_BIND, 250, 50, 25)) { UtilityFunctions.LeftKey = UtilityFunctions.KeyTyped(UtilityFunctions.LeftKey); } // Random key if (SwinGame.PointInRect(SwinGame.MousePosition(), SwinGame.ScreenWidth() - HOTKEYS_BIND, 300, 50, 25)) { UtilityFunctions.RandomKey = UtilityFunctions.KeyTyped(UtilityFunctions.RandomKey); } // Blue key if (SwinGame.PointInRect(SwinGame.MousePosition(), SwinGame.ScreenWidth() - HOTKEYS_BIND, 350, 50, 25)) { UtilityFunctions.BlueKey = UtilityFunctions.KeyTyped(UtilityFunctions.BlueKey); } // Pink key if (SwinGame.PointInRect(SwinGame.MousePosition(), SwinGame.ScreenWidth() - HOTKEYS_BIND, 400, 50, 25)) { UtilityFunctions.PinkKey = UtilityFunctions.KeyTyped(UtilityFunctions.PinkKey); } // Cheats key if (SwinGame.PointInRect(SwinGame.MousePosition(), SwinGame.ScreenWidth() - HOTKEYS_BIND, 450, 50, 25)) { UtilityFunctions.CheatsKey = UtilityFunctions.KeyTyped(UtilityFunctions.CheatsKey); } // Maximise screen key if (SwinGame.PointInRect(SwinGame.MousePosition(), SwinGame.ScreenWidth() - HOTKEYS_BIND, 450, 50, 25)) { UtilityFunctions.MaxKey = UtilityFunctions.KeyTyped(UtilityFunctions.MaxKey); } } }