private void Update() { // pause.Update(Input.GetKeyDown(KeyCode.P) || Input.GetKeyDown(KeyCode.Escape) || Gamepad.GetButton(Gamepad.Button.Start)); reset.Update(Input.GetKeyDown(KeyCode.R) || Gamepad.GetButton(Gamepad.Button.Y)); if (reset.onPressed) { ResetManager.ResetAll(); } if (pause.onPressed) { SuspensionManager.SetSuspendedAll(PauseManager.Toggle()); } for (int i = 0; i < Inputs.players.Length; i++) { if (Inputs.players[i].join.onPressed) { SpawnPlayer(i); } } }