Exemple #1
0
        private void Update()
        {
            // pause.Update(Input.GetKeyDown(KeyCode.P) || Input.GetKeyDown(KeyCode.Escape) || Gamepad.GetButton(Gamepad.Button.Start));
            reset.Update(Input.GetKeyDown(KeyCode.R) || Gamepad.GetButton(Gamepad.Button.Y));

            if (reset.onPressed)
            {
                ResetManager.ResetAll();
            }

            if (pause.onPressed)
            {
                SuspensionManager.SetSuspendedAll(PauseManager.Toggle());
            }

            for (int i = 0; i < Inputs.players.Length; i++)
            {
                if (Inputs.players[i].join.onPressed)
                {
                    SpawnPlayer(i);
                }
            }
        }