コード例 #1
0
        public void OnChatMsg(LobbyChatMsg_t pCallback)
        {
            CSteamID       sender;
            EChatEntryType entryType;

            byte[] pvData = new byte[4096];

            SteamMatchmaking.GetLobbyChatEntry(
                (CSteamID)pCallback.m_ulSteamIDLobby,
                (int)pCallback.m_iChatID,
                out sender,
                pvData,
                pvData.Length,
                out entryType
                );

            if (SteamMatches.s_OnChatMsg != null)
            {
                string msg  = StringHelper.GetString(pvData);
                var    id   = sender.m_SteamID;
                string name = SteamFriends.GetFriendPersonaName(sender);

                SteamMatches.s_OnChatMsg.Invoke(msg, id, name);
            }
        }
コード例 #2
0
ファイル: TestMenu02.cs プロジェクト: xvzan/testingLL
    void OnLobbyChatMsg(LobbyChatMsg_t lobbyChatMsg_T)
    {
        CSteamID Sayer;

        byte[]         hua = new byte[4096];
        EChatEntryType ctype;

        if (Sender.roomid == (CSteamID)lobbyChatMsg_T.m_ulSteamIDLobby)
        {
            SteamMatchmaking.GetLobbyChatEntry(Sender.roomid, (int)lobbyChatMsg_T.m_iChatID, out Sayer, hua, hua.Length, out ctype);
            Bond.IO.Safe.InputBuffer inputBuffer = new Bond.IO.Safe.InputBuffer(hua);
            Bond.Protocols.CompactBinaryReader <Bond.IO.Safe.InputBuffer> compactBinaryReader = new Bond.Protocols.CompactBinaryReader <Bond.IO.Safe.InputBuffer>(inputBuffer);
            theword = Deserialize <UserWord> .From(compactBinaryReader);

            foreach (GameObject a in ULS.UDs)
            {
                if (a.GetComponent <UserDetailScript>().ido(Sayer))
                {
                    a.GetComponent <UserDetailScript>().ClassWork(theword.myWord);
                    theword = null;
                    return;
                }
            }
        }
    }
コード例 #3
0
    private void OnLobbyChatMsg(LobbyChatMsg_t pCallback)
    {
        CSteamID SteamIDUser;

        byte[]         Data = new byte[4096];
        EChatEntryType ChatEntryType;
        int            ret = SteamMatchmaking.GetLobbyChatEntry((CSteamID)pCallback.m_ulSteamIDLobby, (int)pCallback.m_iChatID, out SteamIDUser, Data, Data.Length, out ChatEntryType);

        if (DebugTextOn)
        {
            Debug.Log("SteamMatchmaking.GetLobbyChatEntry(" + (CSteamID)pCallback.m_ulSteamIDLobby + ", " + (int)pCallback.m_iChatID + ", out SteamIDUser, Data, Data.Length, out ChatEntryType) : " + ret + " -- " + SteamIDUser + " -- " + System.Text.Encoding.UTF8.GetString(Data) + " -- " + ChatEntryType);
        }

        //create a new lobby chat and add it to the chat message list
        LobbyChatMessageValue _chat = new LobbyChatMessageValue();

        _chat.steamPersonaName = SteamFriends.GetFriendPersonaName(SteamIDUser);
        _chat.message          = System.Text.Encoding.UTF8.GetString(Data);
        m_Lobby.m_ChatMessages.Add(_chat);

        if (DebugTextOn)
        {
            Debug.Log("Chat Messages Total: " + m_Lobby.m_ChatMessages.Count + "| Newest Message: " + _chat.message);
        }
    }
コード例 #4
0
	void OnLobbyChatMsg(LobbyChatMsg_t pCallback) {
		Debug.Log("[" + LobbyChatMsg_t.k_iCallback + " - LobbyChatMsg] - " + pCallback.m_ulSteamIDLobby + " -- " + pCallback.m_ulSteamIDUser + " -- " + pCallback.m_eChatEntryType + " -- " + pCallback.m_iChatID);
		CSteamID SteamIDUser;
		byte[] Data = new byte[4096];
		EChatEntryType ChatEntryType;
		int ret = SteamMatchmaking.GetLobbyChatEntry((CSteamID)pCallback.m_ulSteamIDLobby, (int)pCallback.m_iChatID, out SteamIDUser, Data, Data.Length, out ChatEntryType);
		Debug.Log("SteamMatchmaking.GetLobbyChatEntry(" + (CSteamID)pCallback.m_ulSteamIDLobby + ", " + (int)pCallback.m_iChatID + ", out SteamIDUser, Data, Data.Length, out ChatEntryType) : " + ret + " -- " + SteamIDUser + " -- " + System.Text.Encoding.UTF8.GetString(Data) + " -- " + ChatEntryType);
	}
コード例 #5
0
ファイル: Lobby.cs プロジェクト: woodcrafter123/place
        public byte[] GetMessage(int index)
        {
            CSteamID       csteamId;
            EChatEntryType echatEntryType;
            int            lobbyChatEntry = SteamMatchmaking.GetLobbyChatEntry(this.Id, index, ref csteamId, this._messageBuffer, this._messageBuffer.Length, ref echatEntryType);

            byte[] numArray = new byte[lobbyChatEntry];
            Array.Copy((Array)this._messageBuffer, (Array)numArray, lobbyChatEntry);
            return(numArray);
        }
コード例 #6
0
        public byte[] GetMessage(int index)
        {
            CSteamID       pSteamIDUser;
            EChatEntryType peChatEntryType;
            int            lobbyChatEntry = SteamMatchmaking.GetLobbyChatEntry(Id, index, out pSteamIDUser, _messageBuffer, _messageBuffer.Length, out peChatEntryType);

            byte[] array = new byte[lobbyChatEntry];
            Array.Copy(_messageBuffer, array, lobbyChatEntry);
            return(array);
        }
コード例 #7
0
        public byte[] GetMessage(int index)
        {
            CSteamID       cSteamID;
            EChatEntryType eChatEntryType;
            int            lobbyChatEntry = SteamMatchmaking.GetLobbyChatEntry(this.Id, index, out cSteamID, this._messageBuffer, (int)this._messageBuffer.Length, out eChatEntryType);

            byte[] numArray = new byte[lobbyChatEntry];
            Array.Copy(this._messageBuffer, numArray, lobbyChatEntry);
            return(numArray);
        }
コード例 #8
0
        /*public void Join(CSteamID lobbyId, APIDispatchDelegate<LobbyEnter_t> callResult)
         * {
         *      //IL_0017: Unknown result type (might be due to invalid IL or missing references)
         *      //IL_0018: Unknown result type (might be due to invalid IL or missing references)
         *      //IL_001d: Unknown result type (might be due to invalid IL or missing references)
         *      //IL_0024: Unknown result type (might be due to invalid IL or missing references)
         *      if (State == LobbyState.Inactive)
         *      {
         *              State = LobbyState.Connecting;
         *              _lobbyEnterExternalCallback = callResult;
         *              SteamAPICall_t val = SteamMatchmaking.JoinLobby(lobbyId);
         *              _lobbyEnter.Set(val, (APIDispatchDelegate<LobbyEnter_t>)null);
         *      }
         * }*/

        public byte[] GetMessage(int index)
        {
            //IL_0001: Unknown result type (might be due to invalid IL or missing references)
            CSteamID       val            = default(CSteamID);
            EChatEntryType val2           = default(EChatEntryType);
            int            lobbyChatEntry = SteamMatchmaking.GetLobbyChatEntry(Id, index, out val, _messageBuffer, _messageBuffer.Length, out val2);

            byte[] array = new byte[lobbyChatEntry];
            Array.Copy(_messageBuffer, array, lobbyChatEntry);
            return(array);
        }
コード例 #9
0
    private void OnLobbyChatMessage(LobbyChatMsg_t message)
    {
        byte[] messageData = new byte[32];
        SteamMatchmaking.GetLobbyChatEntry(global.global_lobbyID, (int)message.m_iChatID, out CSteamID user, messageData, messageData.Length, out EChatEntryType type);
        string messageString = System.Text.Encoding.UTF8.GetString(messageData);

        chatBox.AddText("\n" + SteamFriends.GetFriendPersonaName((CSteamID)message.m_ulSteamIDUser) + ": " + messageString);

        if (messageString.Contains("CONTINUE_SESSION") && (CSteamID)message.m_ulSteamIDUser == global.player1)
        {
            GetTree().ChangeScene("Scenes/game.tscn");
        }
    }
コード例 #10
0
        private void OnLobbyChatMsg(LobbyChatMsg_t pCallback)
        {
            CSteamID       SteamIDUser;
            var            Data = new byte[4096];
            EChatEntryType ChatEntryType;
            var            ret = SteamMatchmaking.GetLobbyChatEntry((CSteamID)pCallback.m_ulSteamIDLobby,
                                                                    (int)pCallback.m_iChatID, out SteamIDUser, Data, Data.Length, out ChatEntryType);

            chatstring = Encoding.Default.GetString(Data);
            if (lobby_chat_msg_recevied != null)
            {
                lobby_chat_msg_recevied.Invoke(chatstring);
            }
        }
コード例 #11
0
        /// <summary>
        ///     Called when the lobby receives a message.
        /// </summary>
        /// <param name="pCallback"></param>
        private void OnLobbyMessaged(LobbyChatMsg_t pCallback)
        {
            if (NetLogFilter.logInfo)
            {
                Debug.Log($"Recieved message from {SteamFriends.GetFriendPersonaName(new CSteamID(pCallback.m_ulSteamIDUser))}. ({Time.time})");
            }

            byte[] msg = new byte[1024];
            SteamMatchmaking.GetLobbyChatEntry(network.LocalConnection.LobbyID, (int)pCallback.m_iChatID, out CSteamID id, msg, msg.Length, out EChatEntryType type);
            var segment = new ArraySegment <byte>(msg);
            var incMsg  = MessageHelper.FromBytes(segment, network.LocalConnection.connectedPeers[id]);

            OnLobbyMessageReceived(incMsg);
        }
コード例 #12
0
    void ReceiveChatMessage(LobbyChatMsg_t cb)
    {
        CSteamID       user;
        EChatEntryType chatType;
        int            dataLenght = SteamMatchmaking.GetLobbyChatEntry((CSteamID)cb.m_ulSteamIDLobby, (int)cb.m_iChatID, out user, chatData, chatData.Length, out chatType);

        string name = SteamFriends.GetFriendPersonaName(user);

        if (chatType == EChatEntryType.k_EChatEntryTypeChatMsg)
        {
            int    n;
            string message = ByteManipulator.ReadString(chatData, 0, encoder, out n);
            Text.text += "\n" + name + " : " + message;
        }
    }
コード例 #13
0
    void ReceiveChatMessage(LobbyChatMsg_t cb)
    {
        CSteamID user;

        byte[]         data = new byte[4096];
        EChatEntryType chatType;
        int            dataLenght = SteamMatchmaking.GetLobbyChatEntry((CSteamID)cb.m_ulSteamIDLobby, (int)cb.m_iChatID, out user, data, data.Length, out chatType);

        string name = SteamFriends.GetFriendPersonaName(user);

        if (chatType == EChatEntryType.k_EChatEntryTypeChatMsg)
        {
            string message = Encoding.UTF8.GetString(data, 0, dataLenght);
            Text.text += "\n" + name + " : " + message;
        }
    }
コード例 #14
0
    void OnLobbyChatMsg(LobbyChatMsg_t pCallback)
    {
        // Debug.Log("[" + LobbyChatMsg_t.k_iCallback + " - LobbyChatMsg] - " + pCallback.m_ulSteamIDLobby + " -- " + pCallback.m_ulSteamIDUser + " -- " + pCallback.m_eChatEntryType + " -- " + pCallback.m_iChatID);
        CSteamID SteamIDUser;

        byte[]         Data = new byte[4096];
        EChatEntryType ChatEntryType;
        int            ret = SteamMatchmaking.GetLobbyChatEntry((CSteamID)pCallback.m_ulSteamIDLobby, (int)pCallback.m_iChatID, out SteamIDUser, Data, Data.Length, out ChatEntryType);
        // Debug.Log("SteamMatchmaking.GetLobbyChatEntry(" + (CSteamID)pCallback.m_ulSteamIDLobby + ", " + (int)pCallback.m_iChatID + ", out SteamIDUser, Data, Data.Length, out ChatEntryType) : " + ret + " -- " + SteamIDUser + " -- " + System.Text.Encoding.UTF8.GetString(Data) + " -- " + ChatEntryType);
        LobbyChatMessageValue _chat = new LobbyChatMessageValue();

        _chat.steamPersonaName = SteamFriends.GetFriendPersonaName(SteamIDUser);
        _chat.message          = System.Text.Encoding.UTF8.GetString(Data);
        m_ChatMessages.Add(_chat);
        Debug.Log("Chat Messages Total: " + m_ChatMessages.Count + "| Newest Message: " + _chat.message);
        //clear the chat
        lobbyChatMessage = "";
    }
コード例 #15
0
ファイル: InviteFriends.cs プロジェクト: strebern/starwheels
        private void OnLobbyChatMsg(LobbyChatMsg_t result)
        {
            byte[]         data = new byte[4096];
            CSteamID       senderID;
            EChatEntryType eChatEntryType;

            SteamMatchmaking.GetLobbyChatEntry(_steamLobbyID, (int)result.m_iChatID, out senderID, data, data.Length, out eChatEntryType);

            Debug.LogFormat("[STEAM] Received message : {0} {1}", Encoding.UTF8.GetString(data, 0, _lobbyKickAllFlag.Length), ".");
            Debug.Log("[STEAM] Length : " + Encoding.UTF8.GetString(data, 0, _lobbyKickAllFlag.Length).Length + ".");
            if (Encoding.UTF8.GetString(data, 0, _lobbyKickAllFlag.Length).Equals(_lobbyKickAllFlag))
            {
                Debug.Log("[STEAM] Received SteamKicked event.");
                QuitSteamLobby();

                if (BoltNetwork.IsClient || BoltNetwork.IsServer)
                {
                    BoltLauncher.Shutdown();
                }
            }
        }
コード例 #16
0
ファイル: SteamLobby.cs プロジェクト: vasiukai/dankvk
    private void processLobbyMessage(LobbyChatMsg_t msg)
    {
        Debug.Log("Retrieving message " + msg.m_iChatID.ToString() + " for Lobby#" + msg.m_ulSteamIDLobby);

        CSteamID steamLobbyMessageSenderId;                // Will be set by SteamMatchmaking.GetLobbyChatEntry()

        byte[]         chatMessageAsBytes = new byte[256]; // Will be passed to SteamMatchmaking.GetLobbyChatEntry()
        EChatEntryType chatEntryType;                      // Will be set by SteamMatchmaking.GetLobbyChatEntry()

        // Check there is an active lobby
        var activeLobby = SteamHub.LobbyActive;

        if (activeLobby == null)
        {
            return;
        }

        // See if message is to our active lobby
        if ((CSteamID)msg.m_ulSteamIDLobby != activeLobby.LobbyId)
        {
            Debug.Log("Not our active lobby so ignoring");
            return;
        }

        int messageLengthInBytes = SteamMatchmaking.GetLobbyChatEntry(activeLobby.LobbyId,
                                                                      (int)msg.m_iChatID, // TODO: CHECK FOR OVERFLOW
                                                                      out steamLobbyMessageSenderId,
                                                                      chatMessageAsBytes,
                                                                      chatMessageAsBytes.Length,
                                                                      out chatEntryType);

        string chatMessageAsString = Encoding.ASCII.GetString(chatMessageAsBytes, 0, messageLengthInBytes);

        Debug.Log("Chat message is " + chatMessageAsString);

        if (chatMessageAsString.StartsWith(KICK_LOBBY_MESSAGE_COMMAND))
        {
            ulong userIdToKick = ulong.Parse(chatMessageAsString.Substring(KICK_LOBBY_MESSAGE_COMMAND.Length));
            Debug.Log("KICK COMMAND: KICK USER#" + userIdToKick.ToString());

            // Check if KICK was sent by Lobby owner
            if (msg.m_ulSteamIDUser == activeLobby.OwnerId.m_SteamID)
            {
                Debug.Log("KICK COMMAND: SENT BY LOBBY OWNER OK #" + msg.m_ulSteamIDUser);
                if (userIdToKick == SteamUser.GetSteamID().m_SteamID)
                {
                    Debug.Log("KICK COMMAND: WE HAVE BEEN KICKED BY LOBBY OWNER OK #" + msg.m_ulSteamIDUser);
                    ui_do_leaveLobby();
                }
            }
            else
            {
                Debug.Log("KICK COMMAND IGNORED - WAS SENT BY NON-OWNER #" + msg.m_ulSteamIDUser);
            }
            return;
        }

        if (chatMessageAsString.StartsWith("enteredGame"))
        {
            ulong userIdEnteredGame = ulong.Parse(chatMessageAsString.Substring(11));
            Debug.Log("ENTERED GAME: " + userIdEnteredGame);
            SteamHub.LobbyActive.SetData <string>(userIdEnteredGame.ToString(), "true");
            return;
        }

        noMessagesHint.SetActive(false);

        GameObject chatMessage = (GameObject)Instantiate(chatMessagePrefab, new Vector3(1, 1, 1), Quaternion.identity);

        chatMessage.transform.SetParent(chatBox.transform, false);
        // lobbyRow.transform.localScale = new Vector3(1, 1, 1);
        chatMessage.GetComponent <Text>().text = chatMessageAsString;
        chatMessage.name = "Lobby message for Lobby ID #" + SteamHub.LobbyActive.LobbyId.ToString();
    }