public virtual void FixedUpdate() { UnderStateChange.Update_State(); if (Player.rigid.velocity.y < 0) { C_UnderState = PlayerUnderState.LAND; Player.ani.SetInteger("UnderState", (int)PlayerUnderState.LAND); } }
public virtual void FixedUpdate() { UpperStateChange.Update_State(); }
public virtual void FixedUpdate() { ExtraStateChange.Update_State(); }