Beispiel #1
0
 public virtual void FixedUpdate()
 {
     UnderStateChange.Update_State();
     if (Player.rigid.velocity.y < 0)
     {
         C_UnderState = PlayerUnderState.LAND;
         Player.ani.SetInteger("UnderState", (int)PlayerUnderState.LAND);
     }
 }
Beispiel #2
0
 public virtual void FixedUpdate()
 {
     UpperStateChange.Update_State();
 }
Beispiel #3
0
 public virtual void FixedUpdate()
 {
     ExtraStateChange.Update_State();
 }